// For Cheese pulsating effect //public int healthCheck; //public CheesePulse playerCheese; void Start() { if (m_roundText) { m_roundText.gameObject.SetActive(false); } m_playerTowersList = m_owner.GetComponent <PlayerTowersList>(); gameOverManager = FindObjectOfType <GameOver>(); //healthCheck = m_owner.Health; //to check whether the health of the player has changed }
public bool m_infGold = false; // If we have infinite gold #endif void Awake() { if (!m_camera) { m_camera = GetComponentInChildren <Camera>(); } if (!m_towersList) { m_towersList = GetComponent <PlayerTowersList>(); } if (!m_monsterList) { m_monsterList = GetComponent <PlayerMonstersList>(); } }