// Update is called once per frame void Update() { if (!active) { return; } pressToContinue.SetActive(PlayerToTeamMap.TeamsAreReady()); foreach (Player p in ReInput.players.Players) { if (p.GetButtonDown("Help")) { manager.ChangeToScreen(GameSetupManager.Screen.HELP); } } if (PlayerToTeamMap.TeamsAreReady()) { foreach (Player p in ReInput.players.Players) { if (p.GetButtonDown("Confirm")) { manager.ChangeToScreen(GameSetupManager.Screen.LEVELSELECT); } } } }