//初始化UI
    void InitUI()
    {
        int _frontLevrel = ObjectSelf.GetInstance().GetPlayOldLevel();
        int _curLevel    = (int)ObjectSelf.GetInstance().Level;

        _FrontLevel.text = _frontLevrel.ToString();
        _CurLevel.text   = _curLevel.ToString();
        int _power = 0;
        int _hero  = 0;
        int _bag   = 0;
        //for (int i = _frontLevrel; i < _curLevel; i++)
        //{
        //    PlayerTemplate pRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(i);
        //    _power = pRow.getExtraAp() + _cofig.getInitial_ap_upper_limit();
        //    _hero += pRow.getExtraHeroPackset();
        //    _bag += pRow.getExtraCommonItemPackset();
        //}
        VipTemplate    _vipData = (VipTemplate)DataTemplate.GetInstance().m_VipTable.getTableData(ObjectSelf.GetInstance().VipLevel);
        GameConfig     _cofig   = (GameConfig)DataTemplate.GetInstance().m_GameConfig;
        PlayerTemplate _pRow    = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_frontLevrel);

        _power           = _pRow.getExtraAp() + _cofig.getInitial_ap_upper_limit() + _vipData.getExtraAp();
        _FrontPower.text = _power.ToString();
        _CurPower.text   = ObjectSelf.GetInstance().ActionPointMax.ToString();
        _hero            = _cofig.getInitial_hero_packset() + _pRow.getExtraHeroPackset();
        _FrontHero.text  = _hero.ToString();
        _CurHero.text    = ObjectSelf.GetInstance().HeroContainerBag.GetHeroBagSizeMax().ToString();
        _bag             = _cofig.getInitial_common_item_packset() + _pRow.getExtraCommonItemPackset();
        _FrontBag.text   = _bag.ToString();
        _CurBag.text     = ObjectSelf.GetInstance().CommonItemContainer.GetBagItemSizeMax().ToString();

        int _apRecover = 0;

        if ((_curLevel - _frontLevrel) > 1)
        {
            for (int i = 0; i < (_curLevel - _frontLevrel); i++)
            {
                PlayerTemplate _nRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_curLevel - i);
                _apRecover += _nRow.getApRecover();
            }
        }
        else
        {
            PlayerTemplate _nRow = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(_curLevel);
            _apRecover = _nRow.getApRecover();
        }
        string _text = string.Format(GameUtils.getString("fight_playerlevelup_content1"), _apRecover);

        m_PromptObjTxt.text = _text;

        //播放特效
        StartCoroutine(PlayEffectRow(0, 1.5f, () => { m_Level.gameObject.SetActive(true); }));
        StartCoroutine(PlayEffectRow(1, 2.0f, () => { m_Power.gameObject.SetActive(true); }));
        StartCoroutine(PlayEffectRow(2, 2.5f, () => { m_PowerMax.gameObject.SetActive(true); }));
    }
    //返回背包容器的最大上限
    public int GetBagItemSizeMax()
    {
        int nInitialSize = DataTemplate.GetInstance().m_GameConfig.getInitial_common_item_packset();                                           //初始上限
        int nCurSizeSum  = DataTemplate.GetInstance().m_GameConfig.getCommon_item_packset_per_expand() * ObjectSelf.GetInstance().BagBuyCount; //已购买增加的上限

        int            nCurLevel      = ObjectSelf.GetInstance().Level;
        PlayerTemplate _row           = (PlayerTemplate)DataTemplate.GetInstance().m_PlayerExpTable.getTableData(nCurLevel);
        int            nLeveladdition = _row.getExtraCommonItemPackset();//等级加成

        return(nInitialSize + nCurSizeSum + nLeveladdition);
    }