private void Awake() { targeting = GetComponent <PlayerTargeting>(); steering = GetComponent <Steering>(); hide = GetComponent <Hide>(); hidePosition = new Vector3(0, -100, 0); }
public void PlayerSetting() { joystick = FindObjectOfType <Joystick>(); joybutton = FindObjectOfType <Joybutton>(); animator = GetComponent <Animator>(); rigidbody = GetComponent <Rigidbody>(); navAgent = GetComponent <NavMeshAgent>(); navAgent.stoppingDistance = 0.7f; isDead = false; if (gameObject.transform.parent != null) { playerHpBar = gameObject.transform.parent.transform.Find("Canvas").GetComponent <PlayerHpBar>(); } playerTargeting = GetComponent <PlayerTargeting>(); characterBase = GameManager.Instance.characterInfoList[GameManager.Instance.playerData.characterNumber]; navAgent.speed = characterBase.speed; animator.SetFloat("AtkSpeed", characterBase.atkSpeed); }
private void Awake() { follow = GetComponent <Follow>(); steering = GetComponent <Steering>(); combat = GetComponent <Combat>(); targeting = GetComponent <PlayerTargeting>(); }
private void Start() { // Getting needed components firingAtTargetSentry = GetComponent <SentryTargeting>(); firingAtTargetPlayer = GetComponent <PlayerTargeting>(); health = GetComponent <HealthSystem>(); }
private void Start() { // Setup player = Player.instance.targeting; followCam = FollowCamera.instance; meshRenderer = GetComponent <MeshRenderer>(); }
// Start is called before the first frame update void Start() { cam = Camera.main; pawn = GetComponent <CharacterController>(); targetScript = GetComponent <PlayerTargeting>(); startPosTorso = torso.localPosition; topPosTorso = startPosTorso + new Vector3(0, .03f, 0); bottomPosTorso = startPosTorso - new Vector3(0, .03f, 0); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != null) { Destroy(gameObject); } }
private void Start() { pController = GetComponent <PlayerController>(); pInventory = GetComponent <PlayerInventory>(); anim = GetComponent <Animator>(); pManager = PlayerManager.instance; pTargeting = pController.PTargeting; maxNumberOfClicks = attackAnimations.Length; }
void Awake() { PlayerTargeting = GetComponent <PlayerTargeting> (); PlayerRotation = GetComponent <PlayerRotation> (); PlayerMovement = GetComponent <PlayerMovement> (); myTag = GetComponent <Tag> (); rbody = GetComponent <Rigidbody> (); Collider collider = GetComponent <Collider> (); distToGround = collider.bounds.extents.y; }
void Start() { targeting = GetComponent <PlayerTargeting>(); cam = transform.Find("PlayerCamera"); weapons = new Transform[3]; foreach (Transform t in transform) { if (t.tag == "Mech") { mech = t; break; } } Invoke("GetWeapons", 0); }
private void Awake() { // Singleton if (instance != null) { Debug.LogError("Player Instance Exists!"); Destroy(gameObject); } else { instance = this; } targeting = GetComponent <PlayerTargeting>(); movement = GetComponent <PlayerMovement>(); health = maxHealth; mana = maxMana; }
void Start() { startingRotation = transform.localRotation; playerTargeting = GetComponentInParent <PlayerTargeting>(); }
// Start is called before the first frame update void Start() { //gets starting local rotation startingRotation = transform.localRotation; pt = GetComponentInParent <PlayerTargeting>(); }
void Start() { healthBarImages = GetComponentsInChildren <RawImage>(); DisableTargetUI(); targeting = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren <PlayerTargeting>(); }
void Start() { startingRotation = transform.localRotation; // assigning startingRotation playerTargeting = GetComponentInParent <PlayerTargeting>(); // Getting component }
private void Start() { targetScript = moveScript.GetComponent <PlayerTargeting>(); cam = GetComponentInChildren <Camera>(); }
void Start() { targetingScript = GetComponentInParent <PlayerTargeting>(); }
void Start() { _playerTargeting = GetComponent <PlayerTargeting>(); _playerState = GetComponent <PlayerState>(); }
private void Start() { targeting = PlayerTargeting.instance; }
// Start is called before the first frame update void Start() { targetScript = moveScript.GetComponent <PlayerTargeting>(); cam = Camera.main; playerHealth = moveScript.GetComponent <HealthSystem>(); }