public void RemoveSupporter(PlayerSupporterCore core)
 {
     for (int i = 0; i < m_PlayerSupporteSlots.Count; i++)
     {
         if (m_PlayerSupporteSlots[i] == core)
         {
             RemoveSupporter(i);
             break;
         }
     }
 }
 public void AddSupporter(PlayerSupporterCore core)
 {
     for (int i = 0; i < m_PlayerSupporteSlots.Count; i++)
     {
         if (m_PlayerSupporteSlots[i] == null)
         {
             m_PlayerSupporteSlots[i] = core;
             break;
         }
     }
 }
    public void SpawnPlayerSupporter(PlayerSupporterType playerSupporterType)
    {
        switch (playerSupporterType)
        {
        case PlayerSupporterType.Missile:
            break;

        case PlayerSupporterType.Guider:
        {
            GunVulcan playerGun = m_PlayerManager.GetPlayerGun() as GunVulcan;

            if (playerGun.GetPlayerSupporterCount() >= playerGun.GetMaxPlayerSupporterCount())
            {
                //HP 만땅같은거 넣어줘도 될뜻 아무 효과도 없으니..
                return;
            }

            PlayerSupporterController controller          = m_PlayerManager.GetPlayer().GetComponent <PlayerSupporterController>();
            Transform[] playerSupporterStandardTransforms = controller.m_SupporterPositionTransforms;
            Vector3     spawnPosition;

            //float spawnRotation = playerGun.GetPlayerSupporterCount() == 0 ? -90.0f : 90.0f;
            float endRotationBy = playerGun.GetPlayerSupporterCount() == 0 ? -270.0f : 270.0f;

            if (m_PlayerManager.GetPlayer().transform.position.x < m_StageManager.GetScreenSize().Width / 2)
            {
                spawnPosition = m_EnemyManager.GetEnemySpawnPoints(Direction.Left)[Random.Range(0, 5)].position;
            }
            else
            {
                spawnPosition = m_EnemyManager.GetEnemySpawnPoints(Direction.Right)[Random.Range(0, 5)].position;
            }

            PlayerSupporterCore supporterCore = Instantiate(m_Guider, spawnPosition, Quaternion.Euler(0.0f, 0.0f, /*spawnRotation*/ 0.0f)).GetComponent <PlayerSupporterCore>();
            supporterCore.SetHp(30);
            //DOTween.Sequence().Append(supporterCore.gameObject.transform.DOBlendableLocalRotateBy(new Vector3(0.0f, 0.0f, endRotationBy), 2.0f));
            playerGun.AddSupporter(supporterCore);
            break;
        }

        case PlayerSupporterType.Vulcan:
            break;
        }
    }