// Update is called once per frame void Update() { if (playerReference.PlayerIsDead() && !gameOver) { gameOver = true; delayFadeTime = delayFadeTimeMax; } if (gameOver) { delayFadeTime -= Time.deltaTime; if (delayFadeTime <= 0 && !startedFade) { startedFade = true; CameraEffectsS.E.FadeIn(); } } }
void PlayerFixedUpdate() { ButtonCheck(); StatusCheck(); // Control Methods if (!_myStats.PlayerIsDead()) { if (_inCombat) { BlockControl(); DashControl(); ShootControl(); } MovementControl(); } StickResetCheck(); }