public IEnumerator ActivateNKC(float time) { stats.ActivateNKC(); bullet = combat.GetBullet(); combat.ChangeBullet(NKCBullet); animator.SetBool("NKC", true); yield return(new WaitForSeconds(time)); animator.SetBool("NKC", false); combat.ChangeBullet(bullet); stats.DeactivateNKC(); }