public static void StartGame() { if (Server.map.mapId != 0) { Console.WriteLine("Start Game: Game already in progress!"); return; } Console.WriteLine("Starting Game..."); Client[] onlinePlayers = Server.OnlinePlayers(); Vector3[] spawns = GenerateSpawns(onlinePlayers.Length); PlayerStates[] roles = new PlayerStates[onlinePlayers.Length]; for (int i = 0; i < roles.Length; i++) { roles[i] = PlayerStates.human; } roles[0] = PlayerStates.bunny; if (random == null) { random = new Random(); } roles = roles.OrderBy(x => random.Next()).ToArray(); for (int i = 0; i < onlinePlayers.Length; i++) { onlinePlayers[i].player.TeleportPlayer(spawns[i]); onlinePlayers[i].player.UpdatePlayerState(roles[i]); } Server.map.LoadMap(1); }