Exemple #1
0
    public void SetPlayer(Transform value)
    {
        player      = value.GetComponent <Character>();
        playerStart = FindObjectOfType <PlayerStartPosition>();

        enemySpawnGraceCoroutine = BeginEnemySpawning();
        StartCoroutine(enemySpawnGraceCoroutine);

        BeginArtifactSpawning();
    }
Exemple #2
0
        public static Block GenerateRandomBlock(PlayerStartPosition player)
        {
            string[] randomColor = { "Gray",     "Blue",      "Green",       "Cyan",     "Red",     "Magenta", "Yellow",
                                     "DarkBlue", "DarkGreen", "DarkMagenta", "DarkCyan", "DarkRed", "DarkYellow" }; // Colors allowed to be used
            Random   randomGen = new Random();                                                                      // new random instance
            int      pos       = (int)player;
            int      color     = (int)Enum.Parse(typeof(ConsoleColor), randomColor[randomGen.Next(0, 12)]);         // pick random color from the array
            int      pieceType = randomGen.Next(0, 6);                                                              // generate random piece

            // Theese are the official Tetris block types
            switch (pieceType)
            {
            case 0:
                return(new Block(pos, 0, new int[, ] {
                    { color, color }, { color, color }
                }));                                                                             // The O-Tetrimino

            case 1:
                return(new Block(pos, 0, new int[, ] {
                    { color, 0, 0 }, { color, color, color }
                }));                                                                                   // The J-Tetrimino

            case 2:
                return(new Block(pos, 0, new int[, ] {
                    { 0, 0, color }, { color, color, color }
                }));                                                                                   // The L-Tetrimino

            case 3:
                return(new Block(pos, 0, new int[, ] {
                    { 0, color, color }, { color, color, 0 }
                }));                                                                                   // The S-Tetrimino

            case 4:
                return(new Block(pos, 0, new int[, ] {
                    { color, color, 0 }, { 0, color, color }
                }));                                                                                   // The Z-Tetrimino

            case 5:
                return(new Block(pos, 0, new int[, ] {
                    { color, color, color, color }
                }));                                                                         // The I-Tetrimino

            case 6:
                return(new Block(pos, 0, new int[, ] {
                    { 0, color, 0 }, { color, color, color }
                }));                                                                                   // The T-Tetrimino

            default:
                return(new Block(pos, 0, new int[, ] {
                    { 0, color, 0 }, { color, color, color }
                }));                                                                                   // The T-Tetrimino is default
            }
        }
Exemple #3
0
 void Start()
 {
     playerStart    = FindObjectOfType <PlayerStartPosition>();
     player         = FindObjectOfType <Character>();
     spawnedObjects = new List <Transform>();
 }