public void SetConsciousState(bool conscious) { if (conscious) { playerMove.allowInput = true; playerSprites.RpcSetPlayerRot(0f); } else { playerMove.allowInput = false; playerSprites.RpcSetPlayerRot(-90f); soundNetworkActions.RpcPlayNetworkSound("Bodyfall", transform.position); if (Random.value > 0.5f) { playerSprites.currentDirection = Orientation.Up; } } }
public void SetConsciousState(bool conscious) { //Store the server conscious state for this player: playerScript.playerHealth.serverPlayerConscious = conscious; if (conscious) { playerMove.allowInput = true; playerSprites.RpcSetPlayerRot(0f); } else { playerMove.allowInput = false; playerSprites.RpcSetPlayerRot(-90f); soundNetworkActions.RpcPlayNetworkSound("Bodyfall", transform.position); if (Random.value > 0.5f) { playerSprites.currentDirection = Orientation.Up; } } }