void Start() { navMeshAgent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); playerCombat = GetComponent <PlayerCombat>(); playerSpeak = GetComponent <PlayerSpeak>(); }
internal void OnPlayerSpeak(string receiver, ushort channelId, MessageClasses type, string text) { PlayerSpeak.Raise(this, new PlayerSpeakEventArgs { Receiver = receiver, ChannelId = channelId, Type = type, Text = text }); }