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C# (CSharp) PlayerSoundManager.playMagIn Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
PlayerSoundManager
Méthode/Fonction:
playMagIn
Exemples au hotexamples.com:
1
C# (CSharp) PlayerSoundManager.playMagIn - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
PlayerSoundManager.playMagIn
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
PlayPlayerSound(3)
PlayPageTurn(2)
PlayJumpSound(2)
PlayHurt(2)
PlayDeath(2)
PlayBark(2)
PlayRide(2)
playFootstepSound(1)
playNoAmmo(1)
punchHitSound(1)
PlayShoot(1)
PlayShotgunFire(1)
PlaySound(1)
play_out_of_bounds_fx(1)
PlaySwordSound(1)
PlayTorchClickOff(1)
PlayTorchClickOn(1)
playAKFire(1)
playMagOut(1)
PlayWalkingSound(1)
playMagIn(1)
ResetInteractObject(1)
SetBackTheme(1)
UnlockSounds(1)
jab_land_fx(1)
PlayWhistle(1)
ActivateAmbientBossRumble(1)
PlayPistolFire(1)
MedImpact(1)
BossCaughtPlayer(1)
DeactivateAmbientBossRumble(1)
DeathSounds(1)
Die(1)
Fall(1)
HeavyImpact(1)
Jump(1)
Load(1)
LowImpact(1)
Moving(1)
PlayPickUpCanoe(1)
MovingFast(1)
NotMoving(1)
PlayDamageReceivedSound(1)
PlayEffortSound(1)
PlayFootstepSound(1)
PlayHurtSound(1)
PlayInteractFeedbackSound(1)
PlayItemSwitch(1)
BossAttackPlayer(1)
spinHitSound(1)
Méthodes fréquemment utilisées
PlayPlayerSound (3)
PlayPageTurn (2)
PlayJumpSound (2)
PlayHurt (2)
PlayDeath (2)
PlayBark (2)
PlayRide (2)
playFootstepSound (1)
playNoAmmo (1)
punchHitSound (1)
Méthodes fréquemment utilisées
PlayShoot (1)
PlayShotgunFire (1)
PlaySound (1)
play_out_of_bounds_fx (1)
PlaySwordSound (1)
PlayTorchClickOff (1)
PlayTorchClickOn (1)
playAKFire (1)
playMagOut (1)
PlayWalkingSound (1)
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
Méthodes fréquemment utilisées
playMagIn (1)
ResetInteractObject (1)
SetBackTheme (1)
UnlockSounds (1)
jab_land_fx (1)
PlayWhistle (1)
ActivateAmbientBossRumble (1)
PlayPistolFire (1)
MedImpact (1)
BossCaughtPlayer (1)
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Méthodes fréquemment utilisées
DeactivateAmbientBossRumble (1)
DeathSounds (1)
Die (1)
Fall (1)
HeavyImpact (1)
Jump (1)
Load (1)
LowImpact (1)
Moving (1)
PlayPickUpCanoe (1)
MovingFast (1)
NotMoving (1)
PlayDamageReceivedSound (1)
PlayEffortSound (1)
PlayFootstepSound (1)
PlayHurtSound (1)
PlayInteractFeedbackSound (1)
PlayItemSwitch (1)
BossAttackPlayer (1)
spinHitSound (1)
Exemple #1
0
Afficher le fichier
Fichier :
MonkeyAnimationController.cs
Projet :
lancewest/Troop
public void playMagIn() { playerSoundManager.playMagIn(); }