//单例初始化 void Awake() { if (!Instance) Instance = this; else if (Instance != this) Destroy(gameObject); }
//单例初始化 void Awake() { if (!Instance) { Instance = this; } else if (Instance != this) { Destroy(gameObject); } }
void Awake() { _instance = this; GetPlayerModel(); ShowModel(); //player = GameObject.FindGameObjectWithTag("Player"); closeButton.onClick.AddListener(CloseSitting); startButton.onClick.AddListener(ChangeScene); settingButton.onClick.AddListener(OpenSettings); shopButton.onClick.AddListener(OpenShop); exitButton.onClick.AddListener(ClickExitBtn); backButton.onClick.AddListener(CloseShop); yesButton.onClick.AddListener(BuySomething); noButton.onClick.AddListener(CloseShopEnter); //playerAnimator = player.GetComponent<Animator>(); //playerAudio =player.GetComponent<AudioSource>(); GetMoney(); if (!PlayerPrefs.HasKey("PlayerSelectModel")) { PlayerPrefs.SetInt("PlayerSelectModel", 0); } }