Exemple #1
0
 void Update()
 {
     playerMover.Move(Input.GetAxis(Dictionary.InputText.HORIZONTAL));
     if (Input.GetKeyDown(KeyCode.Space) && canShot)
     {
         playerShot.Shot();
     }
 }
    private void Shot()
    {
        if (state != PlayerState.Shot || !playerShot.IsCanShot)
        {
            return;
        }

        playerShot.Shot();

        playerAni.ChangeAni(PlayerState.Shot);
    }