void FixedUpdate()
 {
     if (timeLived < lifeTime)             //if (timeLived < lifeTimeFrames)
     {
         timeLived += Time.fixedDeltaTime; //timeLived++;
     }
     else
     {
         if (isSwordShot)
         {
             swordShooter.DecrementActiveShots();
         }
         else if (isStaffShot)
         {
             staffShooter.DecrementActiveShots();
         }
         Destroy(gameObject);
     }
 }