/// <summary>Register service method with a service binder with or without implementation. Useful when customizing the service binding logic. /// Note: this method is part of an experimental API that can change or be removed without any prior notice.</summary> /// <param name="serviceBinder">Service methods will be bound by calling <c>AddMethod</c> on this object.</param> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static void BindService(grpc::ServiceBinderBase serviceBinder, PlayerServiceBase serviceImpl) { serviceBinder.AddMethod(__Method_AddPlayer, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Protos.AddPlayerRequest, global::Protos.AddPlayerResponse>(serviceImpl.AddPlayer)); serviceBinder.AddMethod(__Method_GetPlayers, serviceImpl == null ? null : new grpc::UnaryServerMethod <global::Protos.Empty, global::Protos.GetPlayersResponse>(serviceImpl.GetPlayers)); }
public LobbyController(Action <List <ServerPlayerModel> > onAllPlayersReadyHandler) { this.onAllPlayersReadyHandler = onAllPlayersReadyHandler; this.playerService = DIContainer.GetInstanceByContextID <PlayerServiceBase>(InstanceServerApplication.CONTEXT_ID); }
/// <summary>Creates service definition that can be registered with a server</summary> /// <param name="serviceImpl">An object implementing the server-side handling logic.</param> public static grpc::ServerServiceDefinition BindService(PlayerServiceBase serviceImpl) { return(grpc::ServerServiceDefinition.CreateBuilder() .AddMethod(__Method_AddPlayer, serviceImpl.AddPlayer) .AddMethod(__Method_GetPlayers, serviceImpl.GetPlayers).Build()); }