Exemple #1
0
 private void TransitionToNextPlayerState()
 {
     if (currentPlayerState == PlayerSequenceState.Cleaning)
     {
         currentPlayerState = PlayerSequenceState.CreatingNewTetrimino;
         return;
     }
     currentPlayerState = currentPlayerState + 1;
 }
Exemple #2
0
    private void TransitionToPreviousPlayerState()
    {
        if (currentPlayerState == PlayerSequenceState.CreatingNewTetrimino)
        {
            // unreachable, maybe.
            currentPlayerState = PlayerSequenceState.Cleaning;
            return;
        }

        currentPlayerState = currentPlayerState - 1;
    }
Exemple #3
0
    private IPlayerState GetPlayerState(PlayerSequenceState state)
    {
        switch (state)
        {
        case PlayerSequenceState.CreatingNewTetrimino:
            return(CreatingNewTetriminoState);

        case PlayerSequenceState.Dropping:
            return(DroppingState);

        case PlayerSequenceState.Piling:
            return(PilingState);

        case PlayerSequenceState.Cleaning:
            return(CleaningState);
        }
        return(null);
    }