internal static extern void TurnBasedMultiplayerManager_ShowPlayerSelectUI( HandleRef self, /* from(uint32_t) */ uint minimum_players, /* from(uint32_t) */ uint maximum_players, [MarshalAs(UnmanagedType.I1)] /* from(bool) */ bool allow_automatch, /* from(TurnBasedMultiplayerManager_PlayerSelectUICallback_t) */ PlayerSelectUICallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_ShowPlayerSelectUI( HandleRef self, /* from(uint32_t) */ uint minimum_players, /* from(uint32_t) */ uint maximum_players, [MarshalAs(UnmanagedType.I1)] /* from(bool) */ bool allow_automatch, /* from(RealTimeMultiplayerManager_PlayerSelectUICallback_t) */ PlayerSelectUICallback callback, /* from(void *) */ IntPtr callback_arg);
internal static extern void RealTimeMultiplayerManager_ShowPlayerSelectUI(HandleRef self, uint minimum_players, uint maximum_players, [MarshalAs(UnmanagedType.I1)] bool allow_automatch, PlayerSelectUICallback callback, IntPtr callback_arg);