//重置音频窗口的图标
        public void changeVolumeStatus(bool volumeStatus)
        {
            try
            {
                if (this.audioPlayedStatus != volumeStatus)
                {
                    logger.Info("修改窗口[" + _index + "]上的音频状态为:" + volumeStatus);
                }

                this.audioPlayedStatus = volumeStatus;

                if (volumeStatus)
                {
                    //PlayerSdk.EasyPlayer_StopSound();
                    //Thread.Sleep(500);
                    logger.Info("播放音频:" + channelId);
                    int ret = PlayerSdk.EasyPlayer_PlaySound(channelId);
                    logger.Info("播放音频状态:" + ret);
                    volumeSwitch.BackgroundImage = Properties.Resources.redioOpen;
                }
                else
                {
                    PlayerSdk.EasyPlayer_StopSound();
                    volumeSwitch.BackgroundImage = Properties.Resources.redioClose;
                }
            }
            catch (Exception e)
            {
                logger.Error("", e);
            }
        }
        /// <summary>
        /// 播放音频
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void PlaySound_MenuItem_Click(object sender, EventArgs e)
        {
            if (channelID <= 0)
            {
                return;
            }

            var checkState = (sender as ToolStripMenuItem).CheckState;

            if (checkState == CheckState.Unchecked)
            {
                int ret = PlayerSdk.EasyPlayer_PlaySound(channelID);
                (sender as ToolStripMenuItem).CheckState = CheckState.Checked;
            }
            if (checkState == CheckState.Checked)
            {
                int ret = PlayerSdk.EasyPlayer_StopSound();
                (sender as ToolStripMenuItem).CheckState = CheckState.Unchecked;
            }
        }