Exemple #1
0
 void Awake()
 {
     _playerScrapDropAndCollection = GetComponent <PlayerScrapDropAndCollection>();
     _towerBuilding      = FindObjectOfType <TowerBuilding>();
     _scrapInventory     = GetComponent <PlayerScrapInventory>();
     _towerBuildingUI    = FindObjectOfType <TowerBuildingUI>();
     _healthSlider.value = PlayerHealth;
 }
Exemple #2
0
 private void Awake()
 {
     _playerScrapInventory = FindObjectOfType <PlayerScrapInventory>();
 }
 private void Start()
 {
     _playerInventory = FindObjectOfType <PlayerScrapInventory>();
     _playerScraps    = _playerInventory.ScrapInventory;
 }
 void Awake()
 {
     _scrapInventory      = gameObject.GetComponent <PlayerScrapInventory>();
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _sounds = GetComponent <PlayerSounds>();
 }
 private void Awake()
 {
     _ressourceManagement = FindObjectOfType <RessourceManagement>();
     _playerInventory     = FindObjectOfType <PlayerScrapInventory>();
     _uibuttons           = new List <GameObject>();
 }