public void AgePlayer()
 {
     if (playerScore.CalculteTimeTraveld() > timeToAge)
     {
         playerAgingAR[courentAgeStage].SetActive(false);
         courentAgeStage++;
         if (courentAgeStage >= playerAgingAR.Length)
         {
             courentAgeStage = 0;
         }
         playerAgingAR[courentAgeStage].SetActive(true);
         playerMovement.SetPlayerStandeColider(playerAgingAR[courentAgeStage].GetComponentInChildren <Transform>());
         playerMovement.UpdateStates(playerAgingAR[courentAgeStage].GetComponent <PlayerAgeObj>());
         timeToAge += timeToAgeModifaier;
     }
 }