public override void Read(BinaryReader reader) { base.Read(reader); // TODO: Non-alloc version of this state = new PlayerSaveStateData(); state.Read(reader); }
public void Read(BinaryReader reader) { accountId = reader.ReadInt32(); characterId = reader.ReadInt32(); name = reader.ReadString(); // TODO: Non-alloc version of this state = new PlayerSaveStateData(); state.Read(reader); }
public override void Read(BinaryReader reader) { base.Read(reader); accountId = reader.ReadInt32(); productName.Read(reader); characterName.Read(reader); /* productName = reader.ReadString(); * characterName = reader.ReadString();*/ // TODO: Non-alloc version of this state = new PlayerSaveStateData(); state.Read(reader); }