// Use this for initialization void Start() { this.DirectionSystem = new FourDirectionSystem(); playerBody = GetComponent <Rigidbody2D> (); orientationSystem = GetComponent <OrientationSystem> (); SPHandler = GetComponent <PlayerSPComponent> (); SPValues = new PlayerSPValues(); }
// Use this for initialization void Start() { //swordCollider = GetComponent<Collider2D> (); attachedCollider = GetComponent <PolygonCollider2D> (); if (attachedCollider == null) { Debug.Log("MISSING COLLIDER REF"); } Debug.Log("GOT COLLIDER REF"); targetsHit = new List <int> (); moveInfo = GetComponentInParent <AbilityBasicMovement> (); playerAttackInfo = GetComponentInParent <AttackInfoContainer> (); SPManager = GetComponentInParent <PlayerSPComponent>(); SPValues = new PlayerSPValues(); timeManager = GameObject.Find("Time Manager").GetComponent <TimeFunctions> (); hitParticles = GameObject.Find("HitParticles"); DisableCollider(); }