private void GameClientOnPlayerRolledThisTurn(PlayerRolledThisTurn playerRolledThisTurn) { if (playerRolledThisTurn.PlayerId == _currentPlayerId) { _currentPlayerRolledThisTurn = playerRolledThisTurn.RolledThisTurn; } }
private void OnPlayerRolledThisTurn(PlayerRolledThisTurn playerRolledThisTurn) { PlayerRolledThisTurn?.Invoke(playerRolledThisTurn); }