private void Awake() { this.m_spriteRenderer = GetComponent <SpriteRenderer>(); this.m_rocketController = GetComponent <PlayerRocketMovement>(); try { this.weaponGenerator = this.transform.Find("Weapon").GetComponent <WeaponGenerator>(); } catch (NullReferenceException) { this.haveWeapon = false; } PlayerRocket.PlayerTransform = this.transform; }
//Vector2 v; private void Awake() { this.playerController = this.playerPrefab.GetComponent <PlayerRocketMovement>(); }