private void Awake() { _playerRevamp = GlobalState.state.Player; if (SceneData.gameStarted) { _canvas.SetActive(false); _canvas.GetComponent <CanvasGroup>().alpha = 0; } }
private void Awake() { _playerInput = new PlayerInput(); targetList = new List <GameObject>(); _camera = GlobalState.state.Camera; //_movementController = GetComponent<MovementController>(); _player = GetComponent <PlayerRevamp>(); _playerInput.PlayerControls.Lockon.performed += LockOnInput; }
private void Awake() { _playerRevamp = GlobalState.state.Player; _cinemachineStateDrivenCamera = GlobalState.state.StateDrivenCamera; }
void Start() { player = GlobalState.state.Player.gameObject.GetComponent <PlayerRevamp>(); }