Exemple #1
0
    private void Awake()
    {
        _playerRevamp = GlobalState.state.Player;

        if (SceneData.gameStarted)
        {
            _canvas.SetActive(false);
            _canvas.GetComponent <CanvasGroup>().alpha = 0;
        }
    }
Exemple #2
0
    private void Awake()
    {
        _playerInput = new PlayerInput();
        targetList   = new List <GameObject>();
        _camera      = GlobalState.state.Camera;
        //_movementController = GetComponent<MovementController>();
        _player = GetComponent <PlayerRevamp>();

        _playerInput.PlayerControls.Lockon.performed += LockOnInput;
    }
Exemple #3
0
 private void Awake()
 {
     _playerRevamp = GlobalState.state.Player;
     _cinemachineStateDrivenCamera = GlobalState.state.StateDrivenCamera;
 }
Exemple #4
0
 void Start()
 {
     player = GlobalState.state.Player.gameObject.GetComponent <PlayerRevamp>();
 }