Exemple #1
0
 // Don't actually remove the player, just inform others they have left
 public void RemovePlayer(Player player)
 {
     if (player != null && PlayerExists(player.Name) && PlayerRemoved != null)
     {
         PlayerEventArgs pea = new PlayerEventArgs(player);
         foreach (System.EventHandler <PlayerEventArgs> e in PlayerRemoved?.GetInvocationList())
         {
             e.BeginInvoke(this, pea, e.EndInvoke, null);
         }
     }
 }
 // Don't actually remove the player, just inform others they have left
 public void RemovePlayer(Player player)
 {
     if (player != null && PlayerExists(player.Name) && PlayerRemoved != null)
     {
         PlayerEventArgs pea = new PlayerEventArgs(player);
         foreach (System.EventHandler <PlayerEventArgs> e in PlayerRemoved?.GetInvocationList())
         {
             Task.Run(() => e.Invoke(this, pea));
         }
     }
 }
Exemple #3
0
 public void Clear()
 {
     if (PlayerRemoved != null)
     {
         PlayerEventArgs pea = new PlayerEventArgs(new Player()
         {
             Id = -1
         });
         foreach (System.EventHandler <PlayerEventArgs> e in PlayerRemoved?.GetInvocationList())
         {
             e.BeginInvoke(this, pea, e.EndInvoke, null);
         }
     }
 }
 public void Clear()
 {
     if (PlayerRemoved != null)
     {
         PlayerEventArgs pea = new PlayerEventArgs(new Player()
         {
             Id = -1
         });
         foreach (System.EventHandler <PlayerEventArgs> e in PlayerRemoved?.GetInvocationList())
         {
             Task.Run(() => e.Invoke(this, pea));
         }
     }
 }