void OnTriggerEnter2D(Collider2D collider) { if (collider.gameObject.tag == "Player") { PlayerReceiveDamage RD = collider.gameObject.GetComponent <PlayerReceiveDamage>(); RD.currentHealth++; float oldScore = collider.gameObject.GetComponent <PlayerData>().score; collider.gameObject.GetComponent <PlayerData>().RpcUpdateScore(oldScore + 10); Debug.Log("touched player"); Destroy(gameObject); } if (collider.gameObject.tag == "Bullet") { Bullet bullet = collider.gameObject.GetComponent <Bullet>(); float oldScore = bullet.owner.GetComponent <PlayerData>().score; bullet.owner.GetComponent <PlayerData>().RpcUpdateScore(oldScore + 20); Debug.Log("touched bullet"); Destroy(gameObject); } }
private void Start() { PCO = GetComponent <PlayerConnectionObject>(); PRD = GetComponent <PlayerReceiveDamage>(); if (isServer && playerName == "default") { playerName = "player " + new System.Random().Next(1, 100); } }
[Command] public void CmdGiveDamage(int amount, GameObject damageReceiver) { PlayerReceiveDamage PRD = damageReceiver.GetComponent <PlayerReceiveDamage>(); if (!PRD) { Debug.Log("couldn't found slashed object"); return; } Debug.Log("success in slashing player"); PRD.lastHitby = gameObject; PRD.TakeDamage(amount); }
void Update() { if (Time.time - lastDamageTime <= maxRecoveryTime) { // Debug.Log("damage prevented: " + (Time.time - lastDamageTime)); return; } //Debug.Log("checking on obj"); if (GravitySystem.instance.didObjFallOutside(transform.position)) { lastDamageTime = Time.time; PlayableCharacter PC = GetComponent <PlayableCharacter>(); if (PC) { // Debug.Log("player fallen outside of map"); PlayerReceiveDamage PRD = PC.PCO.GetComponent <PlayerReceiveDamage>(); if (PRD.isLocalPlayer) //apply damage to parent PCO object //Debug.Log("giving damage to player that fell out of map"); { PRD.CmdTakeDamage(1000); } return; } EnemyRecieveDamage ERD = GetComponent <EnemyRecieveDamage>(); if (ERD) { // Debug.Log("enemy fallen outside of map"); if (isServer) { ERD.takeDamageOnServer(1000); } return; } //Debug.Log("some unknown object fell outside of map"); } }