private void OnLevelEnd(PlayerReachedEndSignal signalData)
 {
     if (signalData.hasWon)
     {
         ChapterData currentChapter = _chapterDataManager.GetCurrentChapter();
         _chapterDataManager.SetChapterLevelAsCompelte(currentChapter.chaper_id, currentLevelData.level_number);
     }
     _player.gameObject.SetActive(false);
 }
 private void OnLevelEndReached(PlayerReachedEndSignal signalData)
 {
 }
    private void OnPlayerReachedEnd(PlayerReachedEndSignal signalData)
    {
        currentGameState = GameStates.GameOver;

        OnGameOver(signalData.hasWon);
    }