private void OnLevelEnd(PlayerReachedEndSignal signalData) { if (signalData.hasWon) { ChapterData currentChapter = _chapterDataManager.GetCurrentChapter(); _chapterDataManager.SetChapterLevelAsCompelte(currentChapter.chaper_id, currentLevelData.level_number); } _player.gameObject.SetActive(false); }
private void OnLevelEndReached(PlayerReachedEndSignal signalData) { }
private void OnPlayerReachedEnd(PlayerReachedEndSignal signalData) { currentGameState = GameStates.GameOver; OnGameOver(signalData.hasWon); }