IEnumerator MostraGameOver()
    {
        int Score = (int)GameController.score;

        yield return(new WaitForSeconds(2));

        Time.timeScale    = 0.0f;
        textGameOver.text = "You got: " + Score + " COINS";
        canvasGameOver.SetActive(true);
        p.save.gold += Score;
        p.Salvar();

        yield return(0);
    }
    public void LoadGame()
    {
        p.Salvar();

        Application.LoadLevel("CenaLoading");
    }