public Player(FightEngine engine, PlayerProfile profile, Team team) : base(engine) { if (profile == null) throw new ArgumentNullException("profile"); if (team == null) throw new ArgumentNullException("team"); m_profile = profile; m_spritemanager = Engine.GetSubSystem<Drawing.SpriteSystem>().CreateManager(Profile.SpritePath); m_animationmanager = Engine.GetSubSystem<Animations.AnimationSystem>().CreateManager(Profile.AnimationPath); m_soundmanager = Engine.GetSubSystem<Audio.SoundSystem>().CreateManager(Profile.SoundPath); m_statemanager = Engine.GetSubSystem<StateMachine.StateSystem>().CreateManager(this, Profile.StateFiles); m_commandmanager = Engine.GetSubSystem<Commands.CommandSystem>().CreateManager(Profile.CommandPath); m_constants = new PlayerConstants(this, Engine.GetSubSystem<IO.FileSystem>().OpenTextFile(Profile.ConstantsPath)); m_dimensions = new CharacterDimensions(Constants); m_palettes = BuildPalettes(); m_palettenumber = 0; m_power = 0; m_palfx = new PaletteFx(); m_team = team; m_helpers = new Dictionary<Int32, List<Helper>>(); if (Engine.GetSubSystem<InitializationSettings>().PreloadCharacterSprites == true) { SpriteManager.LoadAllSprites(); } SpriteManager.UseOverride = true; SetLocalAnimation(0, 0); CurrentScale = Constants.Scale; PushFlag = true; }
/* * Turn this shit into a singleton */ void Awake() { if (profile == null) { DontDestroyOnLoad (gameObject); profile = this; profile.savePath = Application.persistentDataPath + "/playerprofile.save"; } else if (profile != this) { Destroy (gameObject); } }
public void ShowScorePanel(PlayerProfile.PlayerProfile profile, FractionDifficulty? newDifficulty, bool playerHasWon) { btnPause.IsEnabled = false; btnSpeed.IsEnabled = false; GDOwner.GameSpeedMode = GameSpeedModes.NORMAL; AddElement(new HUDScorePanel(profile, newDifficulty, playerHasWon)); }
public InformationController(InformationServiceClient service, PlayerProfile profile, PlayerStats stats, List<GameInformation> gameList) { _service = service; this.stats = stats; this.profile = profile; this.gameList = gameList; }
public static void Clear() { if (current == null) { current = new PlayerProfile(); PlayerPrefs.SetString("PlayerProfile", ""); PlayerPrefs.Save(); } }
public HUDScorePanel(PlayerProfile.PlayerProfile playerprofile, FractionDifficulty? newDifficulty, bool playerHasWon) { gainLevel = newDifficulty; successScreen = playerHasWon; profile = playerprofile; RelativePosition = FPoint.Zero; Size = new FSize(WIDTH, HEIGHT); Alignment = HUDAlignment.CENTER; Background = FlatColors.BackgroundHUD; }
public static void Save() { if (current == null) { current = new PlayerProfile(); } string xml = XmlManager.SerializeObject(typeof(PlayerProfile), current); PlayerPrefs.SetString("PlayerProfile", xml); PlayerPrefs.Save(); }
public override void PlayerSpawning(ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) { if (Motd.IsEnabled) { Motd.Send(_cInfo); } if (ClanManager.IsEnabled) { ClanManager.CheckforClantag(_cInfo); } }
public VersusData(String prefix, TextSection textsection) { if (prefix == null) throw new ArgumentNullException("prefix"); if (textsection == null) throw new ArgumentNullException("textsection"); m_profile = null; m_portraitlocation = textsection.GetAttribute<Point>(prefix + "pos"); m_portraitscale = textsection.GetAttribute<Vector2>(prefix + "scale"); m_portraitflip = (textsection.GetAttribute<Int32>(prefix + "facing") < 0) ? SpriteEffects.FlipHorizontally : SpriteEffects.None; m_namelocation = textsection.GetAttribute<Point>(prefix + "name.pos"); m_printdata = textsection.GetAttribute<PrintData>(prefix + "name.font"); }
// Use this for initialization public void Launch() { PROFILE = Resources.Load("Tuning/PlayerProfile") as PlayerProfile; SETUP = Resources.Load("Tuning/GameSetup") as GameSetup; INPUT = Resources.Load("Tuning/InputManager") as InputManager; DontDestroyOnLoad(this); GameEventManager.GameStart += GameStart; GameEventManager.GameOver += GameOver; GameEventManager.Respawn += Respawn; GameEventManager.EndGame += EndGame; }
static Program() { var profile = new PlayerProfile(); var stats = new PlayerStats(); var gameList = new List<GameInformation>(); var gameService = new GameServiceClient(); var infoService = new InformationServiceClient(); var state = new BasicObservable<MatchState>(new MatchState()); infoController = new InformationController(infoService, profile, stats, gameList); gameController = new GameController(gameService, state); infoController.GetGameList(); }
// Use this for initialization void Start () { profile = GetComponent<PlayerProfile>(); Levels= GetComponentsInChildren<LevelItemController>(); int total = 0; foreach(LevelItemController level in Levels) { level.LevelSelector = this; total+=profile.GetProfitForLevel(level.SceneName); } TotalProfit.Value = total; }
public PlayerInformation() { NakedArmorInventory = new Inventory(); MainInventory = new Inventory(); ArmoryInventory = new Inventory(); jukeBox = new Jukebox(); playerShopInventory = new Inventory(); Equip = new Equipment(); questLog = new QuestLog(); profile = new PlayerProfile(); playerData = new ParseObject("PlayerData"); parseObjectID = " "; PlayerName = " "; }
public static void Load() { if (current == null) { current = new PlayerProfile(); } string xml = PlayerPrefs.GetString("PlayerProfile"); if (string.IsNullOrEmpty(xml.Trim()) == false) { //Debug.Log(xml); current = (PlayerProfile)XmlManager.DeserializeObject(typeof(PlayerProfile), xml); } }
public EngineInitialization(CombatMode mode, PlayerProfile p1, Int32 p1palette, PlayerProfile p2, Int32 p2palette, StageProfile stage, Int32 seed) { if (mode == CombatMode.None) throw new ArgumentOutOfRangeException("mode"); if (p1 == null) throw new ArgumentNullException("p1"); if (p1palette < 0 || p1palette > 11) throw new ArgumentOutOfRangeException("p1palette"); if (p2 == null) throw new ArgumentNullException("p2"); if (p2palette < 0 || p2palette > 11) throw new ArgumentOutOfRangeException("p2palette"); if (stage == null) throw new ArgumentNullException("stage"); m_mode = mode; m_p1 = new PlayerCreation(p1, p1.GetValidPaletteIndex(p1palette)); m_p2 = new PlayerCreation(p2, p2.GetValidPaletteIndex(p2palette)); m_stage = stage; m_seed = seed; }
public static void RequestToSpawnPlayer(ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile) { try { Log.Out ("Player connected" + ", entityid=" + _cInfo.entityId + ", name=" + _cInfo.playerName + ", steamid=" + _cInfo.playerId + ", ip=" + _cInfo.ip ); PersistentContainer.Instance.Players [_cInfo.playerId, true].SetOnline (_cInfo); PersistentData.PersistentContainer.Instance.Save (); } catch (Exception e) { Log.Out ("Error in AllocsLogFunctions.RequestToSpawnPlayer: " + e); } }
public void Init() { this.TargetableObjects = new List<GameTarget>(); this._playerOneProfile = new PlayerProfile(); this._playerTwoProfile = new PlayerProfile(); this._playerOneGeneral.Setup(new CardGameGeneral(13805062)); this._playerTwoGeneral.Setup(new CardGameGeneral(1813937494)); Debug.Log("Adding the two generals to the target list"); this.TargetableObjects.Add(new GameTarget(Enumerations.Player.PlayerOne, this._playerOneGeneral)); this.TargetableObjects.Add(new GameTarget(Enumerations.Player.PlayerTwo, this._playerTwoGeneral)); DisplayCards(); //Hide the Card Profile HideCardProfile(); }
public abstract void ShowScorePanel(LevelBlueprint lvl, PlayerProfile profile, HashSet <FractionDifficulty> newDifficulties, bool playerHasWon, int addPoints, int time);
private void Awake() { instance = this; }
public MicProfile GetMicProfile(PlayerProfile playerProfile) { sceneData.PlayerProfileToMicProfileMap.TryGetValue(playerProfile, out MicProfile micProfile); return(micProfile); }
/// <summary> /// Requests de profile data reset /// </summary> public void ResetProfile() { _dataManager.ResetProfile(); LocalPlayerData = new PlayerProfile(); }
private async void OnJoinServerButtonPressed() { var overlay = new LoadingOverlay(); Alex.GuiManager.AddScreen(overlay); try { var entry = SelectedItem.SavedServerEntry; var ips = Dns.GetHostAddresses(entry.Host).ToArray(); IPAddress ip = ips[Rnd.Next(0, ips.Length - 1)]; if (ip == null) { return; } IPEndPoint target = new IPEndPoint(ip, entry.Port); var authenticationService = GetService <IPlayerProfileService>(); //var currentProfile = authenticationService.CurrentProfile; if (Alex.ServerTypeManager.TryGet(entry.ServerType, out var typeImplementation)) { var profiles = authenticationService.GetProfiles(entry.ServerType); PlayerProfile currentProfile = null; if (profiles.Length == 1) { currentProfile = profiles[0]; } void Connect(PlayerProfile profile) { Alex.ConnectToServer( typeImplementation, new ServerConnectionDetails(target, entry.Host), profile); Alex.GuiManager.RemoveScreen(overlay); overlay = null; } if (currentProfile == null || !await typeImplementation.VerifyAuthentication(currentProfile)) { await typeImplementation.Authenticate( _skyBox, currentProfile, result => { if (result) { Connect(authenticationService.CurrentProfile); } }); } else { Connect(currentProfile); } } } finally { if (overlay != null) { Alex.GuiManager.RemoveScreen(overlay); } } }
public void StartTradingGrind() { _loginController.AuthenticateLogin(); SetAllControllerCookies(_loginController._authResponse.data.session); _profileController.SelectPMCProfile(); PlayerProfile profile = _profileController.GetLatestPlayerProfile(); LinkManager.CurrentRoubles = _profileController.GetCurrentRoubles(); _profileController.GetSellableFromInventory(); long currentRoubles = LinkManager.CurrentRoubles; while (true) { Log("Running main loop!"); CheckBotTime(); LinkManager.AllBoughtItems.Clear(); //TODO: Handle error 201 (Need to login again) //TODO: Maybe a check to exit the bot once we've filled all of our slots? Otherwise we're just spamming their API for no reason - too obvious foreach (var itemsToBuy in _marketController.GetBuyableItems(profile)) { profile = _profileController.GetLatestPlayerProfile(); currentRoubles = (LinkManager.CurrentRoubles = _profileController.GetCurrentRoubles()); bool haveBoughtItems = _marketController.BuyBulk(itemsToBuy); Thread.Sleep(LinkManager.Timer); //TODO: After buying items, update the inventory on our end without calling server. Saves requests too. profile = _profileController.GetLatestPlayerProfile(); if (!haveBoughtItems) { continue; } var sellableItems = _profileController.GetSellableFromInventory(); //foreach (var sellableItem in sellableItems) //{ // var matchingBuyOffer = itemToBuy.First(itb => itb.Offer.items[0]._id == sellableItem.Item.Id); // sellableItem.ExpectedProfit = matchingBuyOffer.ExpectedProfit; //} //TODO: Update inventory situation based on the updates from buying/selling (delete/change properties). Cheaper than two profile lookups each time we buy a set. bool sellSuccessful = _traderController.SellBulk(sellableItems); if (sellSuccessful) { profile = _profileController.GetLatestPlayerProfile(); long amountAfterSelling = (LinkManager.CurrentRoubles = _profileController.GetCurrentRoubles()); long profitMade = amountAfterSelling - currentRoubles; Log($"Profit made: {profitMade}"); Console.Title = $"Current Roubles: {amountAfterSelling:C}"; } else { Log($"Failed to sell items. Not calculating profit as there is none (pending items to sell)"); } Thread.Sleep(LinkManager.Timer); } GetLastHourProfit(); Thread.Sleep(LinkManager.Timer); } }
private void OnPlayerProfileButtonClicked(PlayerProfile playerProfile) { selectedPlayerProfile = playerProfile; }
private bool shouldSkipClanPlayer(PlayerProfile player, int smaller_team, int bigger_team, Dictionary<string, int>[] clan_stats) { string tag = player.getClanTag(); if (!clan_stats[bigger_team].ContainsKey(tag)) clan_stats[bigger_team].Add(tag, 0); if (!clan_stats[smaller_team].ContainsKey(tag)) clan_stats[smaller_team].Add(tag, 0); if (player.isInClan() && (clan_stats[bigger_team][tag] + clan_stats[smaller_team][tag]) > 1) { /* if the majority of the players in the clan are in this team, skip this player */ if (clan_stats[bigger_team][tag] >= clan_stats[smaller_team][tag]) { DebugWrite("Skipping clan-player ^b" + player + "^n because majority of clan is in his team", 3); return true; } /* update the clan stats */ clan_stats[bigger_team][tag]--; clan_stats[smaller_team][tag]++; } return false; }
public override void ShowScorePanel(LevelBlueprint lvl, PlayerProfile profile, HashSet <FractionDifficulty> newDifficulties, bool playerHasWon, int addPoints, int time) { GameSpeedMode = GameSpeedModes.NORMAL; HUD.AddModal(new HUDMultiplayerScorePanel(lvl, profile, playerHasWon, addPoints, _server, () => { _doNotStop = true; }), false); }
public void TestAgeJohn() { var john = new PlayerProfile("John", PlayerProfile.FEMALE, new DateTime(1990, 2, 1)); Assert.AreEqual(28, john.ComputeAge()); }
public void TestAgeEugene() { var eugene = new PlayerProfile("Eugene", PlayerProfile.MALE, new DateTime(1990, 9, 13)); Assert.AreEqual(27, eugene.ComputeAge()); }
private static void PlayerSpawning(ClientInfo _cInfo, int _chunkViewDim, PlayerProfile _playerProfile)//Setting player view and profile { }
/// <summary> /// Updates the Servers copy of PlayerProfile /// </summary> /// <param name="profile"></param> /// <param name="callback"></param> public void Update(PlayerProfile profile, Action <PlayerProfile, PResponse> callback) { Update <PlayerProfile>(profile, callback); }
public PlayerScoreData GetPlayerScores(PlayerProfile playerProfile) { return(playerScoreMap[playerProfile]); }
public void Init(PlayerProfile _playerProfile) { CurrentPlayer = _playerProfile; }
public IActionResult Results(TriviaQuestionsViewModel triviaQuestionsViewModel) { TriviaQuestionsViewModel t = triviaQuestionsViewModel; string difficultySelect = t.Questions.Results.First().Difficulty; string categorySelect = t.Questions.Results.First().Category; string typeSelect = t.Questions.Results.First().Type == "multiple" ? "Multiple Choice" : "True/False"; var userId = _userManager.GetUserId(User); PlayerProfile player = _profileRepository.FindByCondition(p => p.UserId == userId).First(); Difficulty difficulty = _difficultyRepository.FindByCondition(q => q.Name == difficultySelect).First(); Category category = _categoryRepository.FindByCondition(q => q.Name == categorySelect).First(); QuestionType type = _questionTypeRepository.FindByCondition(q => q.Name == typeSelect).First(); //Adds Entry to Player's quizes PlayerQuiz quiz = new PlayerQuiz(); quiz.Player = player; quiz.Difficulty = difficulty; quiz.QuestionType = type; quiz.Category = category; quiz.Attempted = t.Questions.Results.Select(q => q.Selected).Count(); quiz.Correct = t.Questions.Results.Where(q => q.Selected == "true").Count(); _quizRepository.Create(quiz); //Adds Entry into Players Cash account PlayerCash playerCash = new PlayerCash(); playerCash.ProfileId = player.Id; int multiplier = 0; switch (difficultySelect) { case "easy": multiplier += quiz.Correct * (typeSelect == "Multiple Choice" ? 2 : 1); break; case "medium": multiplier += quiz.Correct * (typeSelect == "Multiple Choice" ? 2 : 1) * 2; break; case "hard": multiplier += quiz.Correct * (typeSelect == "Multiple Choice" ? 2 : 1) * 3; break; } playerCash.Balance = _cashRepository .FindByCondition(p => p.ProfileId == player.Id) .OrderByDescending(c => c.CreatedDate) .Select(p => p.Balance) .FirstOrDefault(); playerCash.Balance += (multiplier * 10); _cashRepository.Create(playerCash); //Adds Entry to Players Transactions PlayerTransaction playerTransaction = new PlayerTransaction(); playerTransaction.ProfileId = player.Id; playerTransaction.TransactionType = "Trivia"; playerTransaction.TransactionDescription = $"{quiz.Correct} ,{difficultySelect}, {typeSelect} questions"; playerTransaction.Price = multiplier * 10; _transactionRepository.Create(playerTransaction); //Adds Entry to Players Prestige Score PlayerPrestigeScore playerPrestige = new PlayerPrestigeScore(); playerPrestige.ProfileId = player.Id; playerPrestige.Source = "Knowledge Reward"; playerPrestige.Score = _prestigeScoreRepository .FindByCondition(p => p.ProfileId == player.Id) .OrderByDescending(c => c.CreatedDate) .Select(p => p.Score) .FirstOrDefault(); playerPrestige.Score += multiplier * 10; playerPrestige.PointsEarned = multiplier * 10; _prestigeScoreRepository.Create(playerPrestige); return(RedirectToAction("Performance")); }
private bool movePlayer(PlayerProfile player, int teamId, int squadId) { return movePlayer(player, teamId, squadId, false, false); }
private void SendServerHello() { var message = clientMessageConstructor.ConstructClientHello(ClientMessageType.ClientHello, (ushort)PlayerProfile.Instance().Skin, PlayerProfile.Instance().Nickname); udpc.Send(message, message.Length); }
private bool isPlayerInWhiteList(PlayerProfile player, String list_name) { if (!getBooleanVarValue("use_white_list")) return false; if (!getPluginVars().Contains(list_name)) { DebugWrite("^1^bWARNING: ^n^0 unknown white list ^b" + list_name + "^n", 1); return false; } List<String> whitelist = getStringListVarValue(list_name); if (whitelist.Count == 0) return false; String field = ""; if (Regex.Match(list_name, @"clan").Success) field = player.getClanTag(); else if (Regex.Match(list_name, @"player").Success) field = player.name; else { DebugWrite("^1^bWARNING:^0^n white list ^b" + list_name + "^n does not contain 'player' or 'clan' sub-string", 1); return false; } if (Regex.Match(field, @"^\s*$").Success) return false; return whitelist.Contains(field); }
void Update() { text.text = "" + PlayerProfile.Instance().LastScore; }
private void enforceDelayedMove(PlayerProfile vp) { int dtid = vp.getDelayedTeamId(); int dsid = vp.getDelayedSquadId(); vp.resetDelayedTeamSquad(); /* if player is already in the delayed team, ignore him */ if (dtid == vp.getTeamId()) { DebugWrite("Player " + vp + " is already in to ^bDTeam(" + TN(dtid) + ")^n, will skip", 3); return; } /* if teams are already balanced, ignore this player */ DebugWrite("I will now re-check if teams are balanced", 3); if (teamsBalanced()) { DebugWrite("Teams are balanced, will not move player " + vp, 3); return; } else { /* if teams are not balanced we still have to check direction of inbalancing because of possible manual move or standart balancer work! */ Dictionary<int, int> player_count = getPlayerCount(); int team_sz = serverInfo.MaxPlayerCount / 2; int bigger_team = (player_count[1] > player_count[2]) ? 1 : 2; int smaller_team = (player_count[1] > player_count[2]) ? 2 : 1; if (bigger_team == dtid) { DebugWrite("Teams are unbalanced, but in other direction that was marked for this player. Will not move player " + vp, 3); return; } } DebugWrite("Moving player " + vp + " from ^bTeam(" + TN(vp.getTeamId()) + ").Squad(" + SQN(vp.getSquadId()) + ")^n to ^bDTeam(" + TN(dtid) + ").DSquad(" + SQN(dsid) + ")^n", 3); movePlayer(vp, dtid, dsid); }
/// <summary> /// Load player profile to current data structures /// </summary> public void LoadProfile() { LocalPlayerData = _dataManager.LoadProfile(); }
public void stats_fetching_loop() { DebugWrite("Starting stats fetching thread", 1); getPlayerList(); while (true) { if (new_player_queue.Count == 0) { // if there are no more players, put yourself to sleep DebugWrite("No new players, stats fetching thread going to sleep", 1); wake_handle.Reset(); wake_handle.WaitOne(); DebugWrite("Stats fetching thread is now awake!", 1); } InsaneBalancer plugin = this; while (new_player_queue.Count > 0) { if (!plugin_enabled) break; List<String> keys = new List<string>(new_player_queue.Keys); String name = keys[keys.Count - 1]; CPunkbusterInfo info = null; new_player_queue.TryGetValue(name, out info); if (info == null) continue; // make sure I am the only one modifying these dictionarie at this time lock (mutex) { if (new_player_queue.ContainsKey(name)) new_player_queue.Remove(name); if (!new_players_batch.ContainsKey(name)) new_players_batch.Add(name, null); } String msg = new_player_queue.Count + " more player" + ((new_player_queue.Count > 1) ? "s" : "") + " in queue"; if (new_player_queue.Count == 0) msg = "no more players in queue"; plugin.DebugWrite("Getting battlelog stats for ^b" + name + "^n, " + msg, 1); if (new_players_batch.ContainsKey(info.SoldierName)) new_players_batch[name] = new PlayerProfile(plugin, info); } // abort the thread if the plugin was disabled if (!plugin_enabled) { plugin.DebugWrite("detected that plugin was disabled, aborting stats fetching thread", 1); lock (mutex) { new_player_queue.Clear(); new_players_batch.Clear(); scratch_list.Clear(); } return; } DebugWrite("Done fetching stats, " + new_players_batch.Count + " player" + ((new_players_batch.Count > 1) ? "s" : "") + " in new batch, waiting for players list now", 1); scratch_handle.Reset(); getPlayerList(); scratch_handle.WaitOne(); scratch_handle.Reset(); lock (mutex) { // remove the nulls, and the ones that left List<String> players_to_remove = new List<string>(); foreach (KeyValuePair<String, PlayerProfile> pair in new_players_batch) if (pair.Value == null || !scratch_list.Contains(pair.Key)) if (!players_to_remove.Contains(pair.Key)) { DebugWrite("Looks like ^b" + pair.Key + "^n left, removing him from new batch", 3); players_to_remove.Add(pair.Key); } // now remove them foreach (String pname in players_to_remove) if (new_players_batch.ContainsKey(pname)) new_players_batch.Remove(pname); if (new_players_batch.Count > 0) DebugWrite("Queue exhausted, will insert now a batch of " + new_players_batch.Count + " player" + ((new_players_batch.Count > 1) ? "s" : ""), 1); foreach (KeyValuePair<String, PlayerProfile> pair in new_players_batch) if (pair.Value != null && scratch_list.Contains(pair.Key)) plugin.players.Add(pair.Key, pair.Value); new_players_batch.Clear(); } } }
public async Task StrongUpdate(PlayerProfile playerProfile) { _dbContext.PlayersProfiles.Update(playerProfile); await _dbContext.SaveChangesAsync().ConfigureAwait(false); }
private bool isPlayerIdle(PlayerProfile player) { int last_kill_time = getIntegerVarValue("last_kill_time"); int last_death_time = getIntegerVarValue("last_death_time"); int last_chat_time = getIntegerVarValue("last_chat_time"); int last_spawn_time = getIntegerVarValue("last_spawn_time"); int last_score_time = getIntegerVarValue("last_score_time"); if (player.getLastKill() > last_kill_time && player.getLastDeath() > last_death_time && player.getLastChat() > last_chat_time && player.getLastSpawn() > last_spawn_time && player.getLastScore() > last_score_time) return true; return false; }
// Use this for initialization void Start() { playerDatabase = new PlayerDatabase(); playerDatabase.ImportPlayerData(); // Create each of the player profiles playerProfiles = new PlayerProfile[(int)DrafterEnum.TotalDrafters]; for (int i = 0; i < (int)DrafterEnum.TotalDrafters; ++i) { playerProfiles[i] = new PlayerProfile(); playerProfiles[i].playerName = DrafterNames[i]; playerProfiles[i].bonusTimeRemaining = maxBonusTime; playerProfiles[i].playerNameplate = nameplateSprites[i]; playerProfiles[i].oldThreeYearContracts = new List <string>(); playerProfiles[i].oldTwoYearContracts = new List <string>(); playerProfiles[i].oldOneYearContracts = new List <string>(); playerProfiles[i].threeYearContract = null; playerProfiles[i].twoYearContracts = new List <PlayerDatabase.PlayerData>(); playerProfiles[i].oneYearContracts = new List <PlayerDatabase.PlayerData>(); playerProfiles[i].allPlayerPicks = new List <PlayerDatabase.PlayerData>(); } // Import the previous year's contracts ImportContractPlayers(); // Create the pick info structures int draftSnake = 1; int currentDrafter = 0; pickInfo = new List <PickInfo> [totalRounds]; for (int i = 0; i < totalRounds; ++i) { pickInfo[i] = new List <PickInfo>(); for (int j = 0; j < (int)DrafterEnum.TotalDrafters; ++j) { pickInfo[i].Add(new PickInfo()); pickInfo[i][j].roundNumber = i; pickInfo[i][j].pickNumber = j; pickInfo[i][j].drafterID = DraftOrder[currentDrafter]; currentDrafter += draftSnake; } draftSnake *= -1; currentDrafter += draftSnake; } currentPickTime = maxPickTime; pickTimerText = GameObject.Find("PickTimer").GetComponent <Text>(); pickTimerText.text = FormatTimeText(currentPickTime); int time = 15; int rotationValue = 1; foreach (var ring in RingObjects) { ring.transform.DORotate(new Vector3(0, 0, 180 * rotationValue), time).SetLoops(-1, LoopType.Incremental).SetEase(Ease.Linear); rotationValue *= -1; time += 2; } InitializeContractSerializer(); InitializeDraftSerializer(); }
public void ButtonPress() { if (Button.ms_active) { //Spawn a new Match //TODO: clean this up GameObject go = MatchProfile.ms_currentMatch.NextMatchPostion(); Vector3 position = go.transform.position; Quaternion rotation = go.transform.rotation; Debug.Log("Like"); Profile.StopHighlightingParts(m_player, MatchProfile.ms_currentMatch); bool isMatch; if (m_player.CheckForMatch(MatchProfile.ms_currentMatch)) { isMatch = true; int numHearts = Random.Range(5, 20); float range = .3f; for (int i = 0; i < numHearts; i++) { (GameObject.Instantiate(mp_heart, PlayerProfile.GetPlayer().gameObject.transform.position + new Vector3(Random.Range(-range, range), Random.Range(-range, range), 1.0f), PlayerProfile.GetPlayer().gameObject.transform.rotation, null) as GameObject).GetComponent <Rigidbody2D>().AddForce(new Vector2(Random.Range(-100.0f, 100.0f), Random.Range(-100.0f, 300.0f))); } numHearts = Random.Range(5, 20); for (int i = 0; i < numHearts; i++) { (GameObject.Instantiate(mp_heart, MatchProfile.ms_currentMatch.transform.position + new Vector3(Random.Range(-range, range), Random.Range(-range, range), 1.0f), MatchProfile.ms_currentMatch.transform.rotation, null) as GameObject).GetComponent <Rigidbody2D>().AddForce(new Vector2(Random.Range(-100.0f, 100.0f), Random.Range(-100.0f, 300.0f)));; } //Profile.HighLightMatchingParts (m_player, MatchProfile.ms_currentMatch); this.m_audioSource.PlayOneShot(m_matchLikeClip); PlayerProfile.AddMatch(); MatchManager.SaveMatch(MatchProfile.ms_currentMatch.gameObject); MatchManager.InstantiateNewMatch(true); } else { this.m_player.DropMatchCorrections(MatchProfile.ms_currentMatch); isMatch = false; this.m_audioSource.PlayOneShot(m_noMatchLikeClip); //Profile.HighLightConflicts (m_player, MatchProfile.ms_currentMatch); PlayerProfile.RemoveMatch(); MatchManager.SaveReject(MatchProfile.ms_currentMatch.gameObject); MatchManager.ShowWhyYouFailed(false); } } }
public void TestAgeTony() { var tony = new PlayerProfile("Tony", PlayerProfile.MALE, new DateTime(1990, 7, 30)); Assert.AreEqual(27, tony.ComputeAge()); }
static bool Prefix(Player __instance, Inventory ___m_inventory, ref float ___m_timeSinceDeath, float ___m_hardDeathCooldown, ZNetView ___m_nview, List <Player.Food> ___m_foods, Skills ___m_skills) { if (!modEnabled.Value) { return(true); } ___m_nview.GetZDO().Set("dead", true); ___m_nview.InvokeRPC(ZNetView.Everybody, "OnDeath", new object[] { }); Game.instance.GetPlayerProfile().m_playerStats.m_deaths++; Game.instance.GetPlayerProfile().SetDeathPoint(__instance.transform.position); if (createDeathEffects.Value) { Traverse.Create(__instance).Method("CreateDeathEffects").GetValue(); } List <ItemDrop.ItemData> dropItems = new List <ItemDrop.ItemData>(); if (!keepAllItems.Value) { List <Inventory> inventories = new List <Inventory>(); if (quickSlotsAssembly != null) { var extendedInventory = quickSlotsAssembly.GetType("EquipmentAndQuickSlots.InventoryExtensions").GetMethod("Extended", BindingFlags.Public | BindingFlags.Static).Invoke(null, new object[] { ___m_inventory }); inventories = (List <Inventory>)quickSlotsAssembly.GetType("EquipmentAndQuickSlots.ExtendedInventory").GetField("_inventories", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(extendedInventory); } else { inventories.Add(___m_inventory); } for (int i = 0; i < inventories.Count; i++) { Inventory inv = inventories[i]; if (quickSlotsAssembly != null && keepQuickSlotItems.Value && inv == (Inventory)quickSlotsAssembly.GetType("EquipmentAndQuickSlots.PlayerExtensions").GetMethod("GetQuickSlotInventory", BindingFlags.Public | BindingFlags.Static).Invoke(null, new object[] { __instance })) { Dbgl("Skipping quick slot inventory"); continue; } List <ItemDrop.ItemData> keepItems = new List <ItemDrop.ItemData>(inv.GetAllItems()); if (destroyAllItems.Value) { keepItems.Clear(); } else { foreach (ItemDrop.ItemData item in inv.GetAllItems()) { if (keepEquippedItems.Value && item.m_equiped) { continue; } if (keepHotbarItems.Value && item.m_gridPos.y == 0) { continue; } if (item.m_shared.m_questItem) { continue; } if (destroyItemTypes.Value.Length > 0) { string[] destroyTypes = destroyItemTypes.Value.Split(','); if (destroyTypes.Contains(Enum.GetName(typeof(ItemDrop.ItemData.ItemType), item.m_shared.m_itemType))) { keepItems.Remove(item); continue; } } if (keepItemTypes.Value.Length > 0) { string[] keepTypes = keepItemTypes.Value.Split(','); if (keepTypes.Contains(Enum.GetName(typeof(ItemDrop.ItemData.ItemType), item.m_shared.m_itemType))) { continue; } } else if (dropItemTypes.Value.Length > 0) { string[] dropTypes = dropItemTypes.Value.Split(','); if (dropTypes.Contains(Enum.GetName(typeof(ItemDrop.ItemData.ItemType), item.m_shared.m_itemType))) { keepItems.Remove(item); dropItems.Add(item); } continue; } keepItems.Remove(item); dropItems.Add(item); } } Traverse.Create(inv).Field("m_inventory").SetValue(keepItems); Traverse.Create(inv).Method("Changed").GetValue(); } } if (useTombStone.Value && dropItems.Any()) { GameObject gameObject = Instantiate(__instance.m_tombstone, __instance.GetCenterPoint(), __instance.transform.rotation); gameObject.GetComponent <Container>().GetInventory().RemoveAll(); int width = Traverse.Create(___m_inventory).Field("m_width").GetValue <int>(); int height = Traverse.Create(___m_inventory).Field("m_height").GetValue <int>(); Traverse.Create(gameObject.GetComponent <Container>().GetInventory()).Field("m_width").SetValue(width); Traverse.Create(gameObject.GetComponent <Container>().GetInventory()).Field("m_height").SetValue(height); Traverse.Create(gameObject.GetComponent <Container>().GetInventory()).Field("m_inventory").SetValue(dropItems); Traverse.Create(gameObject.GetComponent <Container>().GetInventory()).Method("Changed").GetValue(); TombStone component = gameObject.GetComponent <TombStone>(); PlayerProfile playerProfile = Game.instance.GetPlayerProfile(); component.Setup(playerProfile.GetName(), playerProfile.GetPlayerID()); } else { foreach (ItemDrop.ItemData item in dropItems) { Vector3 position = __instance.transform.position + Vector3.up * 0.5f + UnityEngine.Random.insideUnitSphere * 0.3f; Quaternion rotation = Quaternion.Euler(0f, (float)UnityEngine.Random.Range(0, 360), 0f); ItemDrop.DropItem(item, 0, position, rotation); } } if (!keepFoodLevels.Value) { ___m_foods.Clear(); } bool hardDeath = noSkillProtection.Value || ___m_timeSinceDeath > ___m_hardDeathCooldown; if (hardDeath && reduceSkills.Value) { ___m_skills.OnDeath(); } Game.instance.RequestRespawn(10f); ___m_timeSinceDeath = 0; if (!hardDeath) { __instance.Message(MessageHud.MessageType.TopLeft, "$msg_softdeath", 0, null); } __instance.Message(MessageHud.MessageType.Center, "$msg_youdied", 0, null); __instance.ShowTutorial("death", false); string eventLabel = "biome:" + __instance.GetCurrentBiome().ToString(); Gogan.LogEvent("Game", "Death", eventLabel, 0L); return(false); }
private int mergePlayerWithTeam(PlayerProfile pp, int toTeamId) { if (pp.getTeamId() == toTeamId) return 0; int players_moved = 0; int squad_max_sz = 4; int nosquadId = 0; List<PlayerSquad> squads = getAllSquads(toTeamId); /* sort the squads in increasing order of player count */ squads.Sort(new Comparison<PlayerSquad>(squad_count_asc_cmp)); DebugWrite("First looking for empty slots in squads for " + pp + " in Team(" + TN(toTeamId) + ")", 3); for (int i = 0; i < squads.Count; i++) { PlayerSquad sorted_squad = squads[i]; if (sorted_squad.getCount() == squad_max_sz) continue; if (movePlayer(pp, sorted_squad.getTeamId(), sorted_squad.getSquadId())) { DebugWrite(pp + " moved to Team(" + TN(sorted_squad.getTeamId()) + ").Squad(" + SQN(sorted_squad.getTeamId()) + ")", 3); sorted_squad.addPlayer(pp); players_moved++; break; } } if (players_moved > 0) return players_moved; DebugWrite("Could not find empty slots in squads for " + pp + " in Team(" + TN(toTeamId) + ")", 3); if (movePlayer(pp, toTeamId, nosquadId)) { DebugWrite(pp + " moved to Team(" + TN(toTeamId) + ").Squad(" + SQN(nosquadId) + ")", 3); players_moved++; } return players_moved; }
public void TestAgeZero() { var now = new PlayerProfile("The Zero", PlayerProfile.MALE, DateTime.Now); Assert.AreEqual(0, now.ComputeAge()); }
private string getSortFieldValueStr(PlayerProfile player, string phase) { string sort_method = getStringVarValue(phase); if (sort_method.CompareTo("kdr_asc_round") == 0 || sort_method.CompareTo("kdr_desc_round") == 0) return "kdr_round: " + Math.Round(player.getRoundKdr(), 2); else if (sort_method.CompareTo("score_asc_round") == 0 || sort_method.CompareTo("score_desc_round") == 0) return "score_round: " + Math.Round(player.getRoundScore(), 2); else if (sort_method.CompareTo("spm_asc_round") == 0 || sort_method.CompareTo("spm_desc_round") == 0) return "spm_round: " + Math.Round(player.getRoundSpm(), 2); else if (sort_method.CompareTo("kpm_asc_round") == 0 || sort_method.CompareTo("kpm_desc_round") == 0) return "kpm_round: " + Math.Round(player.getRoundKpm(), 2); else if (sort_method.CompareTo("time_asc_round") == 0 || sort_method.CompareTo("time_desc_round") == 0) return "time_round: " + player.getRoundTime(); else if (sort_method.CompareTo("random_value") == 0 || sort_method.CompareTo("random_value") == 0) return "random_value: " + player.getRandomValue(); else if (sort_method.CompareTo("kdr_asc_online") == 0 || sort_method.CompareTo("kdr_desc_online") == 0) return "kdr_online: " + Math.Round(player.getOnlineKdr(), 2); else if (sort_method.CompareTo("kpm_asc_online") == 0 || sort_method.CompareTo("kpm_desc_online") == 0) return "kpm_online: " + Math.Round(player.getOnlineKpm(), 2); else if (sort_method.CompareTo("spm_asc_online") == 0 || sort_method.CompareTo("spm_desc_online") == 0) return "spm_online: " + Math.Round(player.getOnlineSpm(), 2); else if (sort_method.CompareTo("kills_asc_online") == 0 || sort_method.CompareTo("kills_desc_online") == 0) return "kills_online: " + player.getOnlineKills(); else if (sort_method.CompareTo("deaths_asc_online") == 0 || sort_method.CompareTo("deaths_desc_online") == 0) return "deaths_online: " + player.getOnlineDeaths(); else if (sort_method.CompareTo("skill_asc_online") == 0 || sort_method.CompareTo("skill_desc_online") == 0) return "skill_online: " + Math.Round(player.getOnlineSkill(), 2); else if (sort_method.CompareTo("quits_asc_online") == 0 || sort_method.CompareTo("quits_desc_online") == 0) return "quits_online: " + Math.Round(player.getOnlineQuits(), 2); else if (sort_method.CompareTo("accuracy_asc_online") == 0 || sort_method.CompareTo("accuracy_desc_online") == 0) return "accuracy_online: " + Math.Round(player.getOnlineAccuracy(), 2); else if (sort_method.CompareTo("score_asc_online") == 0 || sort_method.CompareTo("score_desc_online") == 0) return "score_online: " + player.getOnlineScore(); else if (sort_method.CompareTo("rank_asc_online") == 0 || sort_method.CompareTo("rank_desc_online") == 0) return "rank_online: " + player.getOnlineRank(); DebugWrite("^1^bWARNING^0^n: cannot find player sort method for ^b" + sort_method + "^0", 1); return ""; }
public void TestAgeNadja() { var nadja = new PlayerProfile("Nadja", PlayerProfile.FEMALE, new DateTime(1990, 7, 22)); Assert.AreEqual(27, nadja.ComputeAge()); }
private bool isInKickWhiteList(PlayerProfile player) { bool result = isPlayerInWhiteList(player, "player_safe_wlist") || isPlayerInWhiteList(player, "clan_safe_wlist"); if (getBooleanVarValue("use_extra_white_lists")) result |= isPlayerInWhiteList(player, "player_kick_wlist") || isPlayerInWhiteList(player, "clan_kick_wlist"); return result; }
public void TestAgeBob() { var bob = new PlayerProfile("Bob", PlayerProfile.MALE, new DateTime(1990, 3, 1)); Assert.AreEqual(27, bob.ComputeAge()); }
private bool movePlayer(PlayerProfile player, int teamId, int squadId, bool force, bool ignore_white_list) { if (player == null) return false; if (!force && player.getTeamId() == teamId && player.getSquadId() == squadId) { DebugWrite("^1^bWARNING^0^n: not moving ^b" + player + "^n to same Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1); return false; } else if (!ignore_white_list && isInMoveWhiteList(player)) { DebugWrite("^b" + player.ToString() + "^n in white-list, will not move to Team(" + TN(teamId) + ").Squad(" + SQN(squadId) + ")", 1); return false; } /* first move player to the no-squad, to guarantee a spot (unless he is already going to the no-squad, or stays in the same team) */ if ((squadId != 0 || player.getTeamId() != teamId) && !(virtual_mode || getBooleanVarValue("virtual_mode"))) { if (sleep) Thread.Sleep(100); ExecCommand("admin.movePlayer", player.name, teamId.ToString(), "0", "true"); } /* in virtual mode, don't actually do the move */ if (!(virtual_mode || getBooleanVarValue("virtual_mode"))) { if (sleep) Thread.Sleep(100); ExecCommand("admin.movePlayer", player.name, teamId.ToString(), squadId.ToString(), "true"); } player.setTeamId(teamId); player.setSquadId(squadId); return true; }
public void TestAgeChris() { var chris = new PlayerProfile("Chris", PlayerProfile.MALE, new DateTime(1990, 3, 5)); Assert.AreEqual(27, chris.ComputeAge()); }
private void enforceImmediateMove(PlayerProfile vp) { int dtid = vp.getDelayedTeamId(); int dsid = vp.getDelayedSquadId(); vp.resetDelayedTeamSquad(); DebugWrite("Moving player " + vp + " from ^bTeam(" + TN(vp.getSavedTeamId()) + ").Squad(" + SQN(vp.getSavedSquadId()) + ")^n to ^bDTeam(" + TN(dtid) + ").DSquad(" + SQN(dsid) + ")^n", 3); movePlayer(vp, dtid, dsid); }
public override void ShowScorePanel(LevelBlueprint lvl, PlayerProfile profile, HashSet <FractionDifficulty> newDifficulty, bool playerHasWon, int addPoints, int time) { // }
private void KickPlayerWithMessage(PlayerProfile player, string message) { if (player == null) return; player.state = PlayerState.kicked; this.ExecuteCommand("procon.protected.send", "admin.kickPlayer", player.name, message); if (players.ContainsKey(player.name)) players.Remove(player.name); }
public void IncrementProfileData(PlayerProfile _incrementData) { this.gamesPlayed += _incrementData.gamesPlayed; this.gamesWon += _incrementData.gamesWon; }
public PlayerProfile(PlayerProfile player) { /* shallow copy */ updateInfo(player.info); pbinfo = player.pbinfo; name = player.name; plugin = player.plugin; stats = player.stats; state = player.state; qmsg = player.qmsg; tag = player.tag; time = player.time; random_value = player.random_value; last_kill = player.last_kill; last_death = player.last_death; last_spawn = player.last_spawn; last_chat = player.last_chat; last_score = player.last_score; savedTeamId = player.savedTeamId; savedSquadId = player.savedSquadId; targetTeamId = player.targetTeamId; targetSquadId = player.targetSquadId; delayedTeamId = player.delayedTeamId; delayedSquadId = player.delayedSquadId; }
private void LoadProfile() { playerProfile = FileBridge.LoadProfile(); }