public void LoadButton() { playerData = PlayerPresistance.LoadData(); SceneManager.LoadScene(playerData.scene); Time.timeScale = 1f; gameIsPaused = false; Debug.Log("działa"); }
public IEnumerator RespawnPlayerCo() { yield return(new WaitForSeconds(0f)); Transform player = (Transform)Instantiate(playerPrefab, PlayerPresistance.LoadData().location, spawnPoint.rotation); Transform cube = (Transform)Instantiate(cubePrefab, PlayerPresistance.LoadData().location, spawnPoint.rotation); CameraFollow cameraFolow = Camera.main.GetComponent <CameraFollow>(); cameraFolow.target = player; }
// Use this for initialization void Start() { cuteCube = GameObject.FindGameObjectWithTag("CuteCube"); playerData = PlayerPresistance.LoadData(); playerStats.Health = playerData.health; oldHealth = playerStats.Health; animator = GetComponent <Animator>(); playerController = GetComponent <PlayerController>(); rb2d = GetComponent <Rigidbody2D>(); }
public void Continue() { playerData = PlayerPresistance.LoadData(); SceneManager.LoadScene(playerData.scene); }