SetMusicVolume() public static méthode

public static SetMusicVolume ( float volume ) : void
volume float
Résultat void
Exemple #1
0
 /// <summary>
 /// Saves the current options values.
 /// </summary>
 public void SaveSettings()
 {
     PlayerPrefsManager.SetGameTrackIndex(musicDropdown.value);
     PlayerPrefsManager.SetMusicVolume(volumeSlider.value);
     PlayerPrefsManager.SetXSensitivity(xSensitivitySlider.value);
     PlayerPrefsManager.SetYSensitivity(ySensitivitySlider.value);
 }
    public void SaveAndExit()
    {
        PlayerPrefsManager.SetMusicVolume(musicScrollbar.value);
        PlayerPrefsManager.SetSoundFXVolume(soundFXScrollbar.value);
        PlayerPrefsManager.SetMotionBlur(motionBlurScrollbar.value);
        PlayerPrefsManager.SetDepthOfField(depthOfFieldScrollbar.value);
        PlayerPrefsManager.SetSSAO(SSAOScrollbar.value);

        if (noiseAndGrainToggle.isOn)
        {
            PlayerPrefsManager.SetNoiseAndGrain(1);
        }
        else
        {
            PlayerPrefsManager.SetNoiseAndGrain(0);
        }

        if (bloomToggle.isOn)
        {
            PlayerPrefsManager.SetBloom(1);
        }
        else
        {
            PlayerPrefsManager.SetBloom(0);
        }

        PlayerPrefsManager.SetAntiAliasing(antiAliasingDropdown.value);
        PlayerPrefsManager.SetTargetFramerate(targetFrameRateDropdown.value);

        levelManager.Loadlevel("MainMenu");
    }
Exemple #3
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 public void SaveVolumeSetingsOnExit(string name)       // Called in Inspector from all option menu exit buttons
 {
     PlayerPrefsManager.SetMasterVolume(masterVolume.value);
     PlayerPrefsManager.SetMusicVolume(musicVolume.value);
     PlayerPrefsManager.SetSFXVolume(sfxVolume.value);
     sceneController.LoadLevel(name);
 }
Exemple #4
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    public void ConfirmOptionChanges()
    {
        float musicVolumeChange = GetComponent <OptionManager>().GetMusicVolumeChange();
        float soundVolumeChange = GetComponent <OptionManager>().GetSoundVolumeChange();

        PlayerPrefsManager.SetMusicVolume(musicVolumeChange);
        PlayerPrefsManager.SetSoundVolume(soundVolumeChange);
        isOptionPanelOn = false;
        PanelIsTurningOff(optionsPanel);
    }
 // Use this for initialization
 void Start()
 {
     audioSources[0].ignoreListenerVolume = true;
     audioSources[1].ignoreListenerVolume = true;
     if (PlayerPrefsManager.GetFirstPlay() == 0)
     {
         PlayerPrefsManager.SetMasterVolume(0.7f);
         PlayerPrefsManager.SetMusicVolume(0.3f);
         PlayerPrefsManager.SetFirstPlay();
     }
     ChangeVolume(PlayerPrefsManager.GetMasterVolume());
     ChangeMusicVolume(PlayerPrefsManager.GetMusicVolume());
 }
Exemple #6
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    public void SaveAndExit()
    {
        PlayerPrefsManager.SetMusicVolume(MusicVolumerSlider.value);
        PlayerPrefsManager.SetSFXVolume(SfxVolumeSlider.value);

        if (LanguageSelector)
        {
            PlayerPrefsManager.SetLanguage(LanguageSelector.CurrentSelection.FileName);
            LocalizationManager.Instance.LoadLocalizedText(LanguageSelector.CurrentSelection.FileName);
        }

        gameObject.SetActive(false);
    }
 public void SaveAndExit()
 {
     PlayerPrefsManager.SetMusicVolume(musicVolumeSlider.value);
     PlayerPrefsManager.SetEffectsVolume(effectsVolumeSlider.value);
     PlayerPrefsManager.SetAnimationSpeed((int)animationSpeedSlider.value);
     PlayerPrefsManager.SetAILevel(AILevel);
     if (markActionOnCardsToggle.isOn)
     {
         PlayerPrefsManager.SetMarkActionsOnCard(1);
     }
     else
     {
         PlayerPrefsManager.SetMarkActionsOnCard(0);
     }
 }
    public void SaveAndExit()
    {
        PlayerPrefsManager.SetMasterVolume(masterVolumeSlider.value);
        PlayerPrefsManager.SetMusicVolume(musicVolumeSlider.value);

        AudioListener.volume = masterVolumeSlider.value;

        if (musicPlayer)
        {
            musicPlayer.SetVolume(musicVolumeSlider.value);
        }

        //PlayerPrefsManager.SetDifficulty(difficultySlider.value);
        //levelManager.LoadLevel("Menu");
    }
    protected override void Awake()
    {
        base.Awake();

        // If no playerprefs defined.
        if (!PlayerPrefsManager.HasKey())
        {
            PlayerPrefsManager.SetDefaultMusicVolume(defaultMusicVolume);
            PlayerPrefsManager.SetDefaultSFXVolume(defaultSFXVolume);
            PlayerPrefsManager.SetMusicVolume(defaultMusicVolume);
            PlayerPrefsManager.SetSFXVolume(defaultSFXVolume);
        }

        audioSrc = GetComponent <AudioSource>();
        audioSrc.ignoreListenerVolume = true;
    }
    public void SaveAndExit()
    {
        PlayerPrefsManager.SetEliminations((int)eliminationsSlider.value);

        if (powerupToggle.isOn)
        {
            PlayerPrefsManager.SetPowerupOO(1);
        }
        else
        {
            PlayerPrefsManager.SetPowerupOO(0);
        }

        PlayerPrefsManager.SetPowerupFrequency(frequencySlider.value);
        PlayerPrefsManager.SetMusicVolume(musicVolumeSlider.value / 100f);
        PlayerPrefsManager.SetEffectsVolume(effectsVolumeSlider.value / 100f);
    }
Exemple #11
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    private void Awake()
    {
        if (PlayerPrefsManager.GetLaunchedBefore() != 1)
        {
            PlayerPrefsManager.SetMusicVolume(0.5f);
            PlayerPrefsManager.SetSFXVolume(0.5f);
        }

        foreach (Sound s in sounds)
        {
            s.source      = gameObject.AddComponent <AudioSource>();
            s.source.clip = s.clip;

            s.source.volume = s.volume;
            s.source.pitch  = s.pitch;
            s.source.outputAudioMixerGroup = s.channel;
            s.source.loop = s.loop;
        }
    }
Exemple #12
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    private void Awake()
    {
        if (PlayerPrefsManager.GetResolutionWidth() != 0)
        {
            Screen.SetResolution(PlayerPrefsManager.GetResolutionWidth(),
                                 PlayerPrefsManager.GetResolutionHeight(),
                                 PlayerPrefsManager.GetFullscreen());
        }
        else
        {
            Screen.SetResolution(Screen.currentResolution.width, Screen.currentResolution.height, true);
        }

        if (!PlayerPrefs.HasKey("musicVolume"))
        {
            PlayerPrefsManager.SetMusicVolume(0.8f);
        }
        if (!PlayerPrefs.HasKey("sfxVolume"))
        {
            PlayerPrefsManager.SetSfxVolume(0.8f);
        }
    }
 public static void DefaultPlayerPrefs()
 {
     if (!PlayerPrefs.HasKey("master_volume"))
     {
         PlayerPrefsManager.SetMasterVolume(1.0f);
     }
     if (!PlayerPrefs.HasKey("music_volume"))
     {
         PlayerPrefsManager.SetMusicVolume(1.0f);
     }
     if (!PlayerPrefs.HasKey("sound_effect_volume"))
     {
         PlayerPrefsManager.SetSoundEffectVolume(1.0f);
     }
     if (!PlayerPrefs.HasKey("ambience_volume"))
     {
         PlayerPrefsManager.SetAmbienceVolume(1.0f);
     }
     if (!PlayerPrefs.HasKey("Last_Level_Played"))
     {
         PlayerPrefsManager.SetLastLevelPlayed(3);
     }
 }
Exemple #14
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 public void OnMusicSliderChange()     //TODO should be set via savefile
 {
     PlayerPrefsManager.SetMusicVolume(musicSlider.value);
     //print (musicSlider.value +" "+ PlayerPrefsManager.GetMusicVolume());
     MMUpdateSound();
 }
Exemple #15
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 public void ExitOptionsMenu()
 {
     PlayerPrefsManager.SetMusicVolume(volumeSlider.value);
 }
Exemple #16
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 public void SaveAndExit()
 {
     PlayerPrefsManager.SetMasterVolume(volumeSlider.value);
     PlayerPrefsManager.SetMusicVolume(musicVolumeSlider.value);
     levelManager.FadeOutAndLoad(1);
 }
Exemple #17
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 public void SetMusicVolume(float volume)
 {
     PlayerPrefsManager.SetMusicVolume(volume);
     audioMixer.SetFloat("musicVolume", Mathf.Log(volume) * 20);
 }
Exemple #18
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 public static void MusicVolumeChanged(float volume)
 {
     Instance.musicVolume = volume;
     PlayerPrefsManager.SetMusicVolume(volume);
 }
Exemple #19
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 public void ChangeMusicVolume(float volume)
 {
     PlayerPrefsManager.SetMusicVolume(volume);
     volume = Mathf.Log10(volume) * 20;
     audioMixer.SetFloat("MusicVolume", volume);
 }
Exemple #20
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 public void SaveAndExit()
 {
     PlayerPrefsManager.SetMusicVolume(musicSlider.value);
     PlayerPrefsManager.SetSFXVolume(sfxSlider.value);
 }
 //set the music volume
 public void SetMusicVolume(float newValue)
 {
     PlayerPrefsManager.SetMusicVolume(newValue);
     audioSource.volume = PlayerPrefsManager.GetMusicVolume();
 }
Exemple #22
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 public void ChangeMusicVolume()
 {
     PlayerPrefsManager.SetMusicVolume(musicVolume.value);
     musicManager.ChangeMusicVolume();
 }
Exemple #23
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 // Store relevant values in player preferences
 public void SaveAndExit()
 {
     PlayerPrefsManager.SetMusicVolume(musicVolumeSlider.value);
     PlayerPrefsManager.SetGameDifficulty(gameDifficultySlider.value);
     FindObjectOfType <SceneLoader>().LoadStartScene();
 }