Exemple #1
0
    void Awake()
    {
        audioSource = GetComponent <AudioSource>();

        bool  On = (PlayerPrefsBool.HasBoolKey("Music"))?PlayerPrefsBool.GetBool("Music"):true;
        float v  = (On)?1f:0f;

        SetVolume(v);
    }
Exemple #2
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    /// <summary>
    /// sets whether or not the level has been won
    /// </summary>
    /// <param name="LevelNum">Level number.</param>
    /// <param name="Won">If set to <c>true</c> won.</param>
    public static void setWon(int LevelNum, bool Won)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "isWon", Won);
        }
        else
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "isWon", false);
        }
    }
Exemple #3
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    /// <summary>
    /// Animates the stars.
    /// </summary>
    /// <param name="LevelNum">Level number.</param>
    /// <param name="animate">If set to <c>true</c> animate.</param>
    public static void AnimateStars(int LevelNum, bool animate = true)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateStars"))
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "animateStars", animate);
        }
        else
        {
            Debug.LogWarning("Level doesn't Exists");
        }
    }
Exemple #4
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    //Used to Unlock all the Levels
    public static void UnlockAllLevels()
    {
        int    LN         = 1;
        string PPLevelKey = getPPLevelKey(LN);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            Unlock(LN);

            LN++;
            PPLevelKey = getPPLevelKey(LN);
        }
    }
Exemple #5
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    /// <summary>
    /// Whether the star animation will be played
    /// </summary>
    /// <returns><c>true</c>, if animate stars was gotten, <c>false</c> otherwise.</returns>
    /// <param name="LevelNum">Level number.</param>
    public static bool getAnimateStars(int LevelNum)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateStars"))
        {
            return(PlayerPrefsBool.GetBool(PPLevelKey + "animateStars"));
        }
        else
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "animateStars", false);
            return(false);
        }
    }
Exemple #6
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    /// <summary>
    /// determine if the level has been won
    /// </summary>
    /// <returns><c>true</c>, if won was ised, <c>false</c> otherwise.</returns>
    /// <param name="LevelNum">Level number.</param>
    public static bool isWon(int LevelNum)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
        {
            return(PlayerPrefsBool.GetBool(PPLevelKey + "isWon"));
        }
        else
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "isWon", false);
            return(false);
        }
    }
Exemple #7
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    /// <summary>
    /// determine if the Level is Locked
    /// </summary>
    /// <returns><c>true</c>, if locked was ised, <c>false</c> otherwise.</returns>
    /// <param name="LevelNum">Level number.</param>
    public static bool isLocked(int LevelNum)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            return(PlayerPrefsBool.GetBool(PPLevelKey + "isLocked"));
        }
        else
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", true);
            return(true);
        }
    }
Exemple #8
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    /// <summary>
    /// Calculates the sum of all levels won
    /// </summary>
    /// <returns>The sum.</returns>
    public static int WinSum()
    {
        int    result     = 0;
        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
        {
            result += (PlayerPrefsBool.GetBool(PPLevelKey + "isWon"))? 1: 0;

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }

        return(result);
    }
Exemple #9
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    //set up everything on start
    void Start()
    {
        On = (PlayerPrefsBool.HasBoolKey(Key))?PlayerPrefsBool.GetBool(Key):true;

        image.sprite = (On)?OnSprite:OffSprite;

        float v = (On)?1f:0f;

        if (Key == "Music")
        {
            MusicManager.Instance.SetVolume(v);
        }
        else if (Key == "Sound")
        {
            SoundManager.Instance.SetVolume(v);
        }
    }
Exemple #10
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    /// <summary>
    /// Unlocks the levels based on the WinSum...read this method and change for your own use
    /// </summary>
    public static void UnlockLevels_WinSum()
    {
        int Sum = WinSum();

        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            //Level will be unlocked if the WinSum + 1 is greater than of equal to the LevelNum
            if ((Sum + 1) >= LevelNum)
            {
                Unlock(LevelNum);
            }

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }
    }
Exemple #11
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    /// <summary>
    /// Unlocks the levels based on the StarSum...read this method and change for your own use
    /// </summary>
    public static void UnlockLevels_StarSum()
    {
        int Sum = StarSum();

        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            //Level will be unlocked if the StarSum is greater than of equal to the (LevelNum-1) * 2
            if (Sum >= ((LevelNum - 1) * 2))
            {
                Unlock(LevelNum);
            }

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }
    }
Exemple #12
0
    /// <summary>
    /// Unlocks the levels based on the ScoreSum...read this method and change for your own use
    /// </summary>
    public static void UnlockLevels_ScoreSum()
    {
        float Sum = ScoreSum();

        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            //Level will be unlocked if the StarSum is greater than of equal to the (LevelNum-1) * 80f
            //i think this score could be like a percent, but this can be adjusted based on how your game works
            if (Sum >= ((LevelNum - 1) * 80f))
            {
                Unlock(LevelNum);
            }

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }
    }
Exemple #13
0
    /// <summary>
    /// Sets the lock to a level
    /// </summary>
    /// <param name="LevelNum">Level number.</param>
    /// <param name="Locked">If set to <c>true</c> locked.</param>
    public static void setLock(int LevelNum, bool isLocked)
    {
        string PPLevelKey = getPPLevelKey(LevelNum);

        if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            if (
                PlayerPrefsBool.GetBool(PPLevelKey + "isLocked") &&
                isLocked == false
                )
            {
                AnimateUnlock(LevelNum, true);
            }

            PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", isLocked);
        }
        else
        {
            PlayerPrefsBool.SetBool(PPLevelKey + "isLocked", true);
        }
    }
Exemple #14
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    /// <summary>
    /// Gets the max unlocked level.
    /// </summary>
    /// <returns>The max unlocked level.</returns>
    public static int getMaxUnlockedLevel()
    {
        int result = 0;

        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
        {
            if (
                !PlayerPrefsBool.GetBool(PPLevelKey + "isLocked") &&
                LevelNum >= result
                )
            {
                result = LevelNum;
            }

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }

        return(result);
    }
Exemple #15
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    /// <summary>
    /// Resets the level data. (deletes PlayerPrefs for all LevelData from level 1 to level "Upto")
    /// </summary>
    /// <param name="Upto">Upto.</param>
    public static void ResetLevelData(int Upto)
    {
        int    LevelNum   = 1;
        string PPLevelKey = getPPLevelKey(LevelNum);

        while (LevelNum <= Upto)
        {
            if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
            {
                PlayerPrefs.DeleteKey(PPLevelKey + "score");
                PlayerPrefs.DeleteKey(PPLevelKey + "stars");

                PlayerPrefsBool.DeleteBool(PPLevelKey + "isWon");
                PlayerPrefsBool.DeleteBool(PPLevelKey + "isLocked");

                PlayerPrefsBool.DeleteBool(PPLevelKey + "animateStars");
                PlayerPrefsBool.DeleteBool(PPLevelKey + "animateUnlock");
            }

            LevelNum++;
            PPLevelKey = getPPLevelKey(LevelNum);
        }
    }
Exemple #16
0
    /// <summary>
    /// Resets the level data. (deletes PlayerPrefs for all LevelData)
    /// </summary>
    public static void ResetLevelData()
    {
//        int LevelNum = 1;
//        string PPLevelKey = getPPLevelKey(LevelNum);
//
//        while (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
//        {
//
//			PlayerPrefs.DeleteKey(PPLevelKey + "sceneName");
//
//            PlayerPrefs.DeleteKey(PPLevelKey + "score");
//            PlayerPrefs.DeleteKey(PPLevelKey + "stars");
//
//            PlayerPrefsBool.DeleteBool(PPLevelKey + "isWon");
//            PlayerPrefsBool.DeleteBool(PPLevelKey + "isLocked");
//
//            PlayerPrefsBool.DeleteBool(PPLevelKey + "animateStars");
//            PlayerPrefsBool.DeleteBool(PPLevelKey + "animateUnlock");
//
//            LevelNum++;
//            PPLevelKey = getPPLevelKey(LevelNum);
//        }

        string PPLevelKey = "";

        for (int i = 1; i < 1001; i++)
        {
            PPLevelKey = getPPLevelKey(i);

            if (PlayerPrefs.HasKey(PPLevelKey + "score"))
            {
                PlayerPrefs.DeleteKey(PPLevelKey + "score");
            }

            if (PlayerPrefs.HasKey(PPLevelKey + "stars"))
            {
                PlayerPrefs.DeleteKey(PPLevelKey + "stars");
            }

            if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isWon"))
            {
                PlayerPrefsBool.DeleteBool(PPLevelKey + "isWon");
            }

            if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "isLocked"))
            {
                PlayerPrefsBool.DeleteBool(PPLevelKey + "isLocked");
            }

            if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateStars"))
            {
                PlayerPrefsBool.DeleteBool(PPLevelKey + "animateStars");
            }

            if (PlayerPrefsBool.HasBoolKey(PPLevelKey + "animateUnlock"))
            {
                PlayerPrefsBool.DeleteBool(PPLevelKey + "animateUnlock");
            }

            if (PlayerPrefs.HasKey(PPLevelKey + "sceneName"))
            {
                PlayerPrefs.DeleteKey(PPLevelKey + "sceneName");
            }
        }
    }