// Start is called before the first frame update
    void Start()
    {
        playerPreferencesScript = this.GetComponent <PlayerPreferences>();

        for (int counter = 0; counter < levels.Length; counter++)
        {
            nextLevel++;

            if (nextLevel == levels.Length)
            {
                break;
            }

            playButton = levels[nextLevel].transform.Find("Play Button").gameObject;

            if (playerPreferencesScript.CheckIfExists(levels[counter].name))
            {
                playButton.GetComponent <Button>().interactable = true;
            }
            else
            {
                playButton.GetComponent <Button>().interactable = false;
            }
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        playerPreferencesScript     = gameManager.GetComponent <PlayerPreferences>();
        leaderboardControllerScript = leaderboardController.GetComponent <LeaderboardController>();

        if (!playerPreferencesScript.CheckIfExists("playerEmail"))
        {
            allPanels.SetActive(true);
            confirmPrompt.SetActive(false);
            confirmedPanel.SetActive(false);
            verifyInfoButton.interactable = false;
        }
    }