public void SaveAndExit() { PlayerPreferenceManager.SetMasterVolume(volumeSlider.value); PlayerPreferenceManager.SetDifficulty(difficultySlider.value); levelManager.LoadLevel("01a Start"); }
public void SaveAndExit() { PlayerPreferenceManager.SetMasterVolume(volumeSlider.value); PlayerPreferenceManager.SetDifficulty(difficultySlider.value); levelManager.LoadLevel("01a Start"); }