public bool checkPaymentgatewayforCodePerSecond() { if (m_purchaseGateway.GetUpdateCodePersecond() < m_gateway.GetModifiedAvailCoins()) { //Total amount of COins in coins bar the m_gateway.SetModifiedAvailCoins(m_gateway.GetModifiedAvailCoins() - m_purchaseGateway.GetUpdateCodePersecond()); m_damageupdate.UpdatePlayerbulletReleaseSpeed(); return(true); } return(false); }
private void setCodePersecondUpgrade() { playerpref.SetCodePersecond(playerpref.GetCodePerSecond() + 1); //set COde persecode ui playerpref.SetUpgradeCodePerSecondCoins(playerpref.GetUpdateCodePersecond() //coins per check + m_upgradeCoins.RandomCoinsValue()); upgradePurchaseUI(); }
void Start() { upgradeoptions = FindObjectOfType <PlayerPrefPurchase>(); m_checkStatus = FindObjectOfType <ButtonFireSpeed>(); PurchaseAmmount = 3; SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond()); }
public void setUpgradebuttontext() { if (m_checkStatus.IsCodePerSecond) { SetupdateButtonText(upgradeoptions.GetUpdateCodePersecond()); } else if (m_checkStatus.isCodeReliability) { SetupdateButtonText(upgradeoptions.GetUpdateCodeReliablility()); } else if (m_checkStatus.iscoinsPurchase) { SetupdateButtonText(upgradeoptions.GetUpdatedCoinsPercentage()); } }