private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { SoundServiceArchiveData data = new SoundServiceArchiveData(); data.BgmName = m_currentBgm; GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.SoundServiceArchiveData = data; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { //处理存储信息 //将存储信息存入PlayerArchiveController.CurrentArchiveData中 foreach (var pointInfo in m_pointInfos) { m_data.PointInfos[pointInfo.Key] = pointInfo.Value.ArchiveInfo; } Data.ControllerManager.PlayerArchiveController.CurrentArchiveData.CgSceneArchiveData = m_data; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { //处理存储信息 //将存储信息存入PlayerArchiveController.CurrentArchiveData中 if (m_data == null) { m_data = new CGSceneArchiveData(); } m_data.IsInCgScene = UI.UIManager.Instance().IsPanelShow(UIPanelType.UICommonCgscenePanel); foreach (var pointInfo in m_pointInfos) { m_data.PointInfos[pointInfo.Key] = pointInfo.Value.ArchiveInfo; } Data.ControllerManager.PlayerArchiveController.CurrentArchiveData.CgSceneArchiveData = m_data; }
//----------------------------------------------- private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { MissionArchiveData data = new MissionArchiveData(); Vector3 pos = CoreContainer.Instance.GetPlayerPosition(); data.PlayerPositionX = pos.x; data.PlayerPositionY = pos.y; data.PlayerPositionZ = pos.y; data.CurrentGameScene = GamePlay.Stage.GameSceneManager.Instance.GetCurrentSceneEnum(); data.CurrentMission = GamePlay.Stage.MissionSceneManager.Instance.GetCurrentMissionEnum(); data.StoryTriggered = m_isStoryTriggered; data.ObjectTriggeredCounter = m_objectTriggeredCounter; GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.MissionArchieData = data; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.CgSceneArchiveData.CgSceneId = m_model.SceneID; }
//----------------------------------------------- private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.MissionArchieData.StoryTriggered = m_isStoryTriggered; GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.MissionArchieData.ObjectTriggeredCounter = m_objectTriggeredCounter; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.EvidenceArchiveData.EvidenceList = MyEvidenceDic; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.StoryArchiveData.ReadLabels = m_readLabel; }
private void OnPlayerPreSaveArchive(object sender, PlayerPreSaveArchiveEvent e) { GlobalManager.GetControllerManager().PlayerArchiveController.CurrentArchiveData.StoryArchiveData.LogInfos = m_logInfos; }