Exemple #1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.tag == "P1" || other.tag == "P2")
        {
            playAudio();
        }

        if (other.CompareTag("P1"))
        {
            if (GetComponent <SpriteRenderer> ().sprite == spriteP1)
            {
                GetComponent <SpriteRenderer> ().sprite = spriteOff;
                currentState = 0;
            }
            else if (GetComponent <SpriteRenderer> ().sprite == spriteP2)
            {
                GetComponent <SpriteRenderer> ().sprite = spriteP1;
                currentState = 2;
            }
            else
            {
                GetComponent <SpriteRenderer> ().sprite = spriteP1;
                currentState = 1;
            }

            if (currentState == 0)
            {
                playerPoints.decreaseHackerPoints();
            }
            else if (currentState == 1)
            {
                playerPoints.increaseHackerPoints();
            }
            else if (currentState == 2)
            {
                playerPoints.increaseHackerPoints();
                playerPoints.decreaseAntiHackerPoints();
            }
        }

        if (other.CompareTag("P2"))
        {
            if (GetComponent <SpriteRenderer>().sprite == spriteP2)
            {
                GetComponent <SpriteRenderer> ().sprite = spriteOff;
                currentState = 0;
            }
            else if (GetComponent <SpriteRenderer> ().sprite == spriteP1)
            {
                GetComponent <SpriteRenderer> ().sprite = spriteP2;
                currentState = 1;
            }
            else
            {
                GetComponent <SpriteRenderer> ().sprite = spriteP2;
                currentState = 2;
            }

            if (currentState == 0)
            {
                playerPoints.decreaseAntiHackerPoints();
            }
            else if (currentState == 1)
            {
                playerPoints.increaseAntiHackerPoints();
                playerPoints.decreaseHackerPoints();
            }
            else if (currentState == 2)
            {
                playerPoints.increaseAntiHackerPoints();
            }
        }
    }