protected override void CollisionReaction(Collider2D collision, GameObject collisionRoot, Rigidbody2D rigidbody) { Ball ballHit = collisionRoot.GetComponent <Ball>(); if (ballHit != null) { rigidbody.AddForce((velocity * 25) * impactForce); ballHit.TakeDamage(damage); if (charged) { ballHit.ElectrifyBall(); } } PlayerPhysicsMovement playerPhysics = collisionRoot.GetComponent <PlayerPhysicsMovement>(); if (playerPhysics != null) { playerPhysics.AddVelocity((velocity * 10) * impactForce / 5); } StatsRPG stats = collisionRoot.GetComponent <StatsRPG>(); if (stats != null) { Debug.Log("Damage dealth: " + finalDamage); stats.TakeDamage(finalDamage); } base.CollisionReaction(collision, collisionRoot, rigidbody); }
// Start is called before the first frame update void Start() { standingScale = new Vector4(-0.02f, 0.04f, 0.3f, 0.45f); crouchingScale = new Vector4(-0.02f, -0.01f, 0.3f, 0.35f); originalScale = transform.localScale; flipScale = new Vector3(-transform.localScale.x, transform.localScale.y, transform.localScale.z); playerPhysics = GetComponent <PlayerPhysicsMovement>(); sprRend = GetComponentInChildren <SpriteRenderer>(); abilities = GetComponent <AbilityManager>(); animationManager = GetComponentInChildren <AnimationManager>(); attackContainer = GetComponentInChildren <AttackContainer>(); }