//void Awake(){ //hitboxSpawn = GameObject.Find ("hitboxSpawn").transform; //} void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { AudioSource.PlayClipAtPoint(confirmClip, transform.position); GiveControl(); paused = togglePause(); } float move = Input.GetAxis("Horizontal"); anim.SetFloat("Speed", move); //animator speed float attack = Input.GetButtonDown("Attack"); crouch = Input.GetKeyDown(KeyCode.DownArrow); /* * if(move > 0 && !facingRight) * // ... flip the player. * Flip(); * // Otherwise if the input is moving the player left and the player is facing right... * else if(move < 0 && facingRight) * // ... flip the player. * Flip(); */ //here are the actions that are triggered by a press or a release if (mPlayer && mHasControl) { /*if (Input.GetKeyDown (KeyCode.LeftShift)) * //{ * //AudioSource.PlayClipAtPoint(Footsteps, transform.position); * //} * mPlayer.StartSprint (); * * if (Input.GetKeyUp (KeyCode.LeftShift)) * mPlayer.StopSprint (); */ if (Input.GetKeyDown(KeyCode.DownArrow)) { //{ //AudioSource.PlayClipAtPoint(SlideClip, transform.position); //} mPlayer.Crouch(); } if (Input.GetKeyUp(KeyCode.DownArrow)) { mPlayer.UnCrouch(); } //animator state section AnimatorStateInfo stateInfo = anim.GetCurrentAnimatorStateInfo(0); //croucn animation trigger if (move == 0 && crouch && stateInfo.nameHash == idleStateHash) { anim.Play("crouchMei"); //anim.SetTrigger (crouchHash); mPlayer.accelerationWalking = 0; } //uncrouch animation trigger if (Input.GetKeyUp(KeyCode.DownArrow) && stateInfo.nameHash == crouchStateHash) { anim.SetTrigger(uncrouchHash); mPlayer.accelerationWalking = 50; } //slide animation trigger if (move > 0 && crouch && stateInfo.nameHash == runStateHash) { AudioSource.PlayClipAtPoint(slideClip, transform.position); anim.Play("slideMei"); } if (move < 0 && crouch && stateInfo.nameHash == run2StateHash) { AudioSource.PlayClipAtPoint(slideClip, transform.position); anim.Play("slideMei"); } if (move < 0 && crouch && stateInfo.nameHash == runStateHash) { AudioSource.PlayClipAtPoint(slideClip, transform.position); anim.Play("slideMei"); } //slide get up animation trigger if (Input.GetKeyUp(KeyCode.DownArrow) && stateInfo.nameHash == slideStateHash) { anim.SetTrigger(slideupHash); AudioSource.PlayClipAtPoint(jumpClip, transform.position); } //jump animation only while running if (Input.GetButton("Jump") && stateInfo.nameHash == runStateHash) { anim.Play("jumpMei"); } if (Input.GetButton("Jump") && stateInfo.nameHash == run2StateHash) { anim.Play("jumpMei"); } //neutral jump animation if (Input.GetButton("Jump") && stateInfo.nameHash == idleStateHash) { anim.Play("jumpNeutralMei"); } if (move == 0 && attack && stateInfo.nameHash == crouchStateHash) { //anim.SetTrigger (sweepHash); SweepAttack(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); } if (attack && move == 0 && stateInfo.nameHash == idleStateHash) { //anim.SetTrigger (sweepHash); SweepAttack(); //AudioSource.PlayClipAtPoint(sweepClip, transform.position); //anim.Play ("attackSweepMei"); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); } if (attack && move > 0 && stateInfo.nameHash == runStateHash) { //anim.SetTrigger (jumpkickHash); JumpKick(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); //yield return new WaitForSeconds (animation.clip.length); //anim.Play ("idleMei"); } if (attack && move < 0 && stateInfo.nameHash == run2StateHash) { //anim.SetTrigger (jumpkickHash); JumpKick(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); } if (attack && move < 0 && stateInfo.nameHash == runStateHash) { JumpKick(); } if (attack && move < 0 && stateInfo.nameHash == run2StateHash) { //anim.SetTrigger (jumpkickHash); JumpKick(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); } if (attack && stateInfo.nameHash == jumpneutralStateHash) { //anim.SetTrigger (jumpkickHash); JumpKick(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * -hitboxSpeed); } if (attack && stateInfo.nameHash == jumpStateHash) { //anim.SetTrigger (jumpkickHash); JumpKick(); //clone = Instantiate (hitboxPrefab, hitboxSpawn.position, hitboxSpawn.rotation) as Rigidbody; //clone.AddForce (hitboxSpawn.transform.right * hitboxSpeed); } } }