private void RecruitColonists()
    {
        App    app    = UnityEngine.Object.FindObjectOfType <App>();
        Nation player = State.getNations()[app.GetHumanIndex()];

        PlayerPayer.payForColonialists(player);

        if (player.getNumberGood(MyEnum.Goods.clothing) < 1 || player.getAP() < 1 ||
            player.getNumberGood(MyEnum.Goods.furniture) < 1)
        {
            recruitColonists.interactable = false;
        }
        MyEnum.Era era = State.era;
        if (era != MyEnum.Era.Early && player.getNumberGood(MyEnum.Goods.paper) < 1)
        {
            recruitColonists.interactable = false;
        }
        if (era == MyEnum.Era.Late && player.getNumberResource(MyEnum.Resources.spice) < 1)
        {
            recruitColonists.interactable = false;
        }
        currentColonialPoints.text = player.ColonialPoints.ToString();
        string numCol = player.getColonies().Count.ToString();

        currentNumberColonies.text = numCol;
        colonialLevel.text         = player.getColonialLevel().ToString();
        AP.text = player.getAP().ToString();
    }