private void Awake() { playInfo = PlayerInformation._instance; packageSystem = PlayerPackageSystem._Instance; tweenPos = GetComponent <TweenScale>(); btn_battle = transform.Find("btn-battle").GetComponent <UIButton>(); btn_Package = transform.Find("btn-package").GetComponent <UIButton>(); btn_skill = transform.Find("btn-skill").GetComponent <UIButton>(); btn_mission = transform.Find("btn-mission").GetComponent <UIButton>(); btn_shop = transform.Find("btn-shop").GetComponent <UIButton>(); btn_system = transform.Find("btn-system").GetComponent <UIButton>(); //玩家基础信息的监听 playInfo.OnPlayInfoChanged += OnPlayInfoChanged; EventDelegate packageEvent = new EventDelegate(this, "OpenPackage"); btn_Package.onClick.Add(packageEvent); //查看我的任务(当前玩家已经领取的任务) btn_mission.onClick.Add(new EventDelegate(this, "OpenTaskList")); btn_battle.onClick.Add(new EventDelegate(this, "OpenBattlePanel")); btn_skill.onClick.Add(new EventDelegate(this, "OpenSkillPanel")); btn_system.onClick.Add(new EventDelegate(this, "OpenSystemPanel")); btn_shop.onClick.Add(new EventDelegate(this, "OpenShopePanel")); tweenPos.PlayReverse(); }
private void Awake() { _scrollInstance = this; playInfo = PlayerInformation._instance; packageSystem = PlayerPackageSystem._Instance; itemManager = ItemManager._itemInstance; /***********Right-Role-Inven****************************/ RightRoleInven = transform; item_grid = RightRoleInven.Find("Item-Scroll-View/item-grid").GetComponent <UIGrid>(); LabelItemNumbers = RightRoleInven.Find("Label-Item-Numbers").GetComponent <UILabel>(); btnSale = RightRoleInven.Find("btn-sale").GetComponent <UIButton>(); btnArrangement = RightRoleInven.Find("btn-arrangement").GetComponent <UIButton>(); inputSaleNumbers = RightRoleInven.Find("sale-input").GetComponent <UIInput>(); btnSale.onClick.Add(new EventDelegate(this, "SaleItems")); btnArrangement.onClick.Add(new EventDelegate(this, "ArrangementItems")); /***********Right-Role-Inven****************************/ //物品管理器中 更新了物品后 必须广播改变 itemManager.OnItemChange += OnItemChange; }
/***********Left-Role部分end*************/ private void Awake() { playInfo = PlayerInformation._instance; _Instance = this; tweenPosition = GetComponent <TweenPosition>(); btn_close_package = transform.Find("btn-close-package").GetComponent <UIButton>(); EventDelegate btnClose = new EventDelegate(this, "ClosePageage"); //关闭工具包的按钮 btn_close_package.onClick.Add(btnClose); /***********Left-Role部分*************/ #region Left-Role部分 Left_Role = transform.Find("Left-Role"); playerName = Left_Role.Find("label-player-name").GetComponent <UILabel>(); //装备 HelmSpire = Left_Role.Find("HelmSpire").GetComponent <UISprite>(); ClothSpire = Left_Role.Find("ClothSpire").GetComponent <UISprite>(); WeaponSprite = Left_Role.Find("WeaponSprite").GetComponent <UISprite>(); ShoesSprite = Left_Role.Find("ShoesSprite").GetComponent <UISprite>(); NecklaceSprite = Left_Role.Find("NecklaceSprite").GetComponent <UISprite>(); BraceleSprite = Left_Role.Find("BraceleSprite").GetComponent <UISprite>(); RingSprite = Left_Role.Find("RingSprite").GetComponent <UISprite>(); WingSprite = Left_Role.Find("WingSprite").GetComponent <UISprite>(); //数值 // Hpnumber= Left_Role.Find("life-number").GetComponent<UISprite>(); HpLabel = Left_Role.Find("life-number/Label").GetComponent <UILabel>(); // damage_number = Left_Role.Find("damage-number ").GetComponent<UISprite>(); damage_label = Left_Role.Find("damage-number/Label").GetComponent <UILabel>(); Expnumber = Left_Role.Find("exp-bg/exp").GetComponent <UISlider>(); ExpLabel = Left_Role.Find("exp-bg/exp/Label").GetComponent <UILabel>(); #endregion /***********Left-Role部分end*************/ //玩家基础信息的监听 playInfo.OnPlayInfoChanged += OnPlayInfoChanged; playInfo.OnePackage_Left_RoleInfoChange += OnePackage_Left_RoleInfoChange; }