public void Start(StateData stateData){ GameObject obj = (GameObject)Resources.Load("prefab/Player/Player"); GameObject Object = GameManager.Instantiate(obj, new Vector3(0,0,0), Quaternion.identity); Move move = new ContorolerMove(Object.transform,Object.GetComponent<Animator>(),new IntValue(3)); MoveManager.Add(MoveState.Main,Object,move); Player.SetObject(); Player.GetPlayer().LoadStatus(Statuss.Name,new StringValue("FirstPlayer")); new CSVLoader().StatusLoad(Player.GetPlayer()); }
public void Start(StateData stateData) { Player Player = player.GetPlayer(); Player.SetEfect(Efects.tame); GameManager.SetState(States.Main, new StateData()); }
public void SkillOn(PlayerObjectManager player) { if (!On) { skillChenger.SkillOn(player); player.GetPlayer().EfectOff(Efects.tame); On = true; } }
public void Start(StateData stateData) { SkillControler.DamageCheck(player.GetPlayer(), stateData.Hitlist); GameManager.SetState(States.Main, new StateData()); }