// Use this for initialization public override void Death(bool gibbed) { if (CustomNetworkManager.Instance._isServer) { PlayerNetworkActions pNet = GetComponent <PlayerNetworkActions>(); pNet.RpcSpawnGhost(); PlayerMove pM = GetComponent <PlayerMove>(); pM.isGhost = true; pM.allowInput = true; if (lastDamager != gameObject.name) { PlayerList.Instance.UpdateKillScore(lastDamager); pNet.CmdSendAllertMessage("<color=red><b>" + lastDamager + "</b> has killed <b>" + gameObject.name + "</b></color>", true); //killfeed } else { pNet.CmdSendAllertMessage("<color=red><b>" + gameObject.name + " commited suicide</b></color>", true); //killfeed } } mobStat = MobConsciousStat.DEAD; base.Death(gibbed); }