// Start is called before the first frame update void Start() { input = GetComponent <PlayerInput_custom>(); anim = GetComponent <Animator>(); movClass = GetComponent <PlayerMovement_custom>(); rigidBody = GetComponent <Rigidbody2D>(); }
/* * private Renderer rend; * public int colorMask = 10; */ // Use this for initialization void Start() { anim = GetComponent <Animator>(); //rend = GetComponent<Renderer>(); //rend.material.shader = Shader.Find("Custom/HSVRangeShader"); sprRend = GetComponent <SpriteRenderer>(); currentHealth = startingHealth; playerMovement = GetComponent <PlayerMovement_custom>(); }
// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); movClass = GetComponent <PlayerMovement_custom>(); }