// Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); if (Player != null) { PMovement = Player.GetComponent <PlayerMovementTouch>(); } else { Debug.LogError("NO PLAYER PREFAB"); } }
void Start() { playerMovementTouch = GetComponent <PlayerMovementTouch>(); pitchRollYaw = GetComponent <PitchRollYaw>(); }
private void Start() { playerMovementTouch = GetComponent <PlayerMovementTouch>(); }