private void OnTriggerEnter(Collider other)
        {
            Threat       threat = other.GetComponent <Threat>();
            CubesManaqer player = GetComponent <CubesManaqer>();

            if (threat == null)
            {
                return;
            }
            PlayerMovement.PlayerPositions playerPosition = player.CurrentPlayerPosition;
            PlayerMovement.PlayerPositions holePosition   = threat.HolePosition;
            if (playerPosition == holePosition)
            {
                if (player.IsUpperCubeVisible == threat.IsTopHoleOpen)
                {
                    if (player.IsCenterCubeVisible == threat.IsMidHoleOpen)
                    {
                        if (player.IsLowerCubeVisible == threat.IsBotHoleOpen)
                        {
                            _scoreAdder.AddScore();
                            return;
                        }
                    }
                }
            }
            GameOver();
        }
 private void Awake()
 {
     CurrentPlayerPosition = PlayerMovement.PlayerPositions.Center;
     IsUpperCubeVisible    = true;
     IsCenterCubeVisible   = true;
     IsLowerCubeVisible    = true;
 }