// Use this for initialization void Start() { //Get sr sr = GetComponent <SpriteRenderer>(); //Get original renderer sorting order ( we need this to push the eater above other sprites) origSortingOrder = GetComponent <Renderer>().sortingOrder; //Get score manager (we need this to up the score when the player eats) scoreManager = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent <ScoreManager>(); //Get other player behaviours playerMove = GetComponent <PlayerMoveJoystick>(); //Get eyes eyes = GetComponentInChildren <EyeController>().GetEyes(); }
public void Start() { playerMoveJoystick = GameObject.Find("Player").GetComponent <PlayerMoveJoystick>(); }
void Awake() { player = GameObject.Find("Sperm_1").GetComponent <PlayerMoveJoystick>(); }
void Start() { m_PlayerMoveJoystick = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMoveJoystick>(); }
void Start() { playerMove = GameObject.Find("Luigi ").GetComponent <PlayerMoveJoystick>(); }
// Use this for initialization void Start() { playerMove = GetComponent <PlayerMoveJoystick>(); playerEat = GetComponent <PlayerEat>(); }