private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag.Equals("Player"))
     {
         GameObject player = other.gameObject;
         player.GetComponent <Rigidbody>().useGravity = haveGravity;
         PlayerMoveController playerMoveControllerScript = player.GetComponent <PlayerMoveController>();
         playerMoveControllerScript.MoveSetChange(canJump, canSlide, canMoveUD);
     }
 }